games DirectFB is a thin library that provides hardware graphics acceleration, input device handling and abstraction, integrated windowing system with support for translucent windows and multiple display layers on top of the Linux Framebuffer Device. It is a complete hardware abstraction layer with software fallbacks for every graphics operation that is not supported by the underlying hardware. DirectFB adds graphical power to embedded systems and sets a new standard for graphics under Linux. build BMP image provider enable DiVine build with DRM/KMS support enable dynload support build with EGL support enable FusionDale enable FusionSound build gles2 gfxdriver build Imlib2 image provider provides an asynchronous interface to the input devices available and those being added/removed build MPEG2 image provider build Libmpeg3 video provider enable multicore support build PNM (PBM/PGM/PPM) image provider enable SaWMan (window manager and application manager) build Swfdec (Flash decoder) video provider build Ogg/Vorbis music provider using Tremor build WebP image provider