# Copyright 1999-2013 Gentoo Foundation # Distributed under the terms of the GNU General Public License v2 # $Header: /var/cvsroot/gentoo-x86/games-fps/glxquake-bin/glxquake-bin-0-r1.ebuild,v 1.5 2013/02/04 09:44:00 tupone Exp $ inherit games DESCRIPTION="a binary that works with every 3D-graphics-card that supports the glx X-extension" HOMEPAGE="http://mfcn.ilo.de/glxquake/" SRC_URI="http://www.wh-hms.uni-ulm.de/~mfcn/shared/glxquake/glxquake.tar.gz" LICENSE="GPL-2" SLOT="0" KEYWORDS="-* amd64 x86" RESTRICT="strip" IUSE="" RDEPEND="sys-libs/glibc virtual/opengl x86? ( x11-libs/libX11 x11-libs/libXext x11-libs/libXxf86vm x11-libs/libdrm x11-libs/libXau x11-libs/libXdmcp ) amd64? ( app-emulation/emul-linux-x86-xlibs )" S=${WORKDIR}/glxquake QA_PREBUILT="${GAMES_BINDIR:1}/glquake" src_install() { dogamesbin glquake || die "dogamesbin failed" dodoc README prepgamesdirs } pkg_postinst() { games_pkg_postinst elog "To play with it, create a subdirectory called id1" elog "Copy the pak0.pak, and eventually pak1.pak into this subdirectory" elog "You can eventually get pak0.pak emerging games-fps/quake1-demodata" elog "The file pak0.pak will be on the ${GAMES_DATADIR}/quake1/demo/" elog "You can now run glxquake by executing glquake" }