# Copyright 1999-2013 Gentoo Foundation # Distributed under the terms of the GNU General Public License v2 # $Header: /var/cvsroot/gentoo-x86/games-rpg/dragonhunt/dragonhunt-3.56.ebuild,v 1.6 2013/02/07 22:12:52 ulm Exp $ EAPI=2 PYTHON_DEPEND="2" inherit eutils python games MY_P="Dragon_Hunt-${PV}" DESCRIPTION="A simple graphical RPG" HOMEPAGE="http://emhsoft.com/dh.html" SRC_URI="http://emhsoft.com/dh/${MY_P}.tar.gz" LICENSE="GPL-2 CC-SA-1.0" SLOT="0" KEYWORDS="amd64 x86" IUSE="" RDEPEND="dev-python/pygame" S=${WORKDIR}/${MY_P} pkg_setup() { python_set_active_version 2 games_pkg_setup } src_prepare() { # Where to look for modules to load. sed -i "s:\.\./modules/:${GAMES_DATADIR}/${PN}/:" \ code/g.py \ code/map_editor.py \ code/rpg.py \ || die "Could not change module path." # Where to look for keybinding sed -i "s:\.\./settings:${GAMES_SYSCONFDIR}/${PN}/settings:" \ code/g.py \ || die "Could not change settings.txt directory" # Save games in ~/.${PN}/. sed -i \ -e "s:^\(from os import.*\):\1\, environ:" \ -e "s:g.mod_dir.*\"/saves/\?\":environ[\"HOME\"] + \"/.${PN}/\":" \ code/g.py code/loadgame.py \ || die "Could not change savegames location." # Save maps in ~/. sed -i \ -e "s:^\(from os import.*\):\1\, environ:" \ -e "s:g.mod_dir.*\"map\.txt\":environ[\"HOME\"]\ +\ \"/dh_map.txt\":" \ code/map_editor.py \ || die "Could not change map location." } src_install() { insinto "${GAMES_DATADIR}"/${PN} doins -r modules/* || die "doins modules failed" insinto "${GAMES_SYSCONFDIR}"/${PN} doins settings.txt || die "doins settings.txt failed" insinto "$(games_get_libdir)"/${PN} doins code/*.py || die "doins code failed" games_make_wrapper ${PN} "$(PYTHON) ./rpg.py" "$(games_get_libdir)"/${PN} games_make_wrapper ${PN}-mapeditor "$(PYTHON) ./map_editor.py" \ "$(games_get_libdir)"/${PN} newicon modules/default/images/buttons/icon.png ${PN}.png make_desktop_entry ${PN} "Dragon Hunt" make_desktop_entry ${PN}-mapeditor "Dragon Hunt - Editor" dodoc README.txt docs/{Changelog,Items.txt,example_map.txt,tiles.txt} dohtml docs/*.html prepgamesdirs } pkg_postinst() { games_pkg_postinst echo elog "If you use the map editor then note that maps will be saved as" elog "~/dh_map.txt and must be move to the correct module directory" elog "(within ${GAMES_DATADIR}/${PN}) by hand." echo }