# Copyright 1999-2009 Gentoo Foundation # Distributed under the terms of the GNU General Public License v2 # $Header: /var/cvsroot/gentoo-x86/games-rpg/eternal-lands/eternal-lands-1.8.0.ebuild,v 1.5 2009/09/04 18:03:17 mr_bones_ Exp $ EAPI=2 inherit eutils flag-o-matic games DESCRIPTION="An online MMORPG written in C and SDL" HOMEPAGE="http://www.eternal-lands.com" SRC_URI="mirror://gentoo/elc_1.8.0.tar.bz2 mirror://gentoo/eternal-lands.png" LICENSE="eternal_lands" SLOT="0" KEYWORDS="~amd64 ~x86 ~x86-fbsd" IUSE="debug doc kernel_linux" RDEPEND="x11-libs/libX11 x11-libs/libXau x11-libs/libXdmcp x11-libs/libXext virtual/opengl virtual/glu media-libs/libsdl media-libs/sdl-net media-libs/sdl-image media-libs/openal media-libs/freealut media-libs/libvorbis dev-libs/libxml2 media-libs/cal3d[-16bit-indices] media-libs/libpng >=games-rpg/eternal-lands-data-1.8.0" DEPEND="${RDEPEND} >=app-admin/eselect-opengl-1.0.6-r1 app-arch/unzip doc? ( app-doc/doxygen media-gfx/graphviz )" #ECVS_SERVER="cvs.elc.berlios.de:/cvsroot/elc" #ECVS_MODULE="elc" #ECVS_USER="anonymous" #ECVS_LOCALNAME="elc" #ECVS_PASS="" #ECVS_CVS_OPTIONS="-dP -z3" #ECVS_BRANCH="elc_1_8_0" #S="${WORKDIR}/${ECVS_MODULE}" S="${WORKDIR}/elc" src_unpack() { # cvs_src_unpack OPTIONS="-DDATA_DIR="\\\\\"${GAMES_DATADIR}/${PN}/\\\\\""" S_CLIENT="${WORKDIR}/elc" BROWSER="firefox" unpack ${A} cd "${S}" } src_prepare() { # Add debugging options if use debug ; then OPTIONS="${OPTIONS} -DMEMORY_DEBUG" append-flags -ggdb fi # Clean compile flags (make Gentoo friendly) sed -i \ -e "s@CFLAGS=\$(PLATFORM) \$(CWARN) -O0 -ggdb -pipe@CFLAGS = ${CFLAGS} ${OPTIONS} @g" \ -e "s@CXXFLAGS=\$(PLATFORM) \$(CXXWARN) -O0 -ggdb -pipe@CXXFLAGS = ${CXXFLAGS} ${OPTIONS} @g" \ -e 's/lopenal/lopenal -l alut/' \ Makefile.linux || die "sed failed" sed -i \ -e 's/#browser/browser/g' \ -e "s/browser = mozilla/#browser = ${BROWSER}/g" \ -e "s@#data_dir = /usr/local/games/el/@#data_dir = ${GAMES_DATADIR}/${PN}/@g" \ el.ini || die "sed failed" # Support BSD in the Linux makefile - it's easier use kernel_linux || sed -i \ -e 's/^CFLAGS=.*/& -DBSD/' \ Makefile.linux || die "sed failed" # Finally, update the server sed -i -e '/#server_address =/ s/.*/#server_address = game.eternal-lands.com/' \ el.ini || die "sed failed" sed -i -e 's:FEATURES:EL_FEATURES:' make.defaults sed -i -e 's:FEATURES:EL_FEATURES:' Makefile.linux if use debug; then sed -i -e 's/#\(EL_FEATURES += MEMORY_DEBUG\)/\1/' make.defaults sed -i -e 's/#\(EL_FEATURES += MEMORY_DEBUG\)/\1/' Makefile.linux fi cp Makefile.linux Makefile } src_compile() { emake || die "make failed" if use doc; then emake docs || die "Failed to create documentation, try with USE=-doc" mv ./docs/html/ ../client || die "Failed to move documentation directory" fi } src_install() { doicon "${DISTDIR}/eternal-lands.png" ${PN}.png newgamesbin el.x86.linux.bin el \ || die "newgamesbin failed" make_desktop_entry el "Eternal Lands" \ || die "make_desktop_entry failed" insopts -m 0660 insinto "${GAMES_DATADIR}/${PN}" doins -r *.ini *.txt commands.lst \ || die "doins failed" if use doc ; then dohtml -r client/* fi prepgamesdirs } pkg_postinst() { games_pkg_postinst elog "Auto Update is now enabled in Eternal Lands" elog "If an update occurs then the client will suddenly exit" elog "Updates only happen when the game first loads" elog "Please don't report this behaviour as a bug" # Ensure that the files are writable by the game group for auto # updating. chmod -R g+rw "${ROOT}/${GAMES_DATADIR}/${PN}" # Make sure new files stay in games group find "${ROOT}/${GAMES_DATADIR}/${PN}" -type d -exec chmod g+sx {} \; }