summaryrefslogtreecommitdiff
blob: 10ce8ec4c13a59f9d090ec98bf215d2266d9c4ea (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
<!doctype html>
<html lang="en">
<head>
    <meta http-equiv="content-type" content="text/html; charset=utf-8">
    <meta name="viewport" content="user-scalable=yes, initial-scale=1, width=device-width">
    <link href="https://fonts.googleapis.com/css?family=Source+Sans+Pro:200,200i,300,300i,400,400i,600,600i,700,700i,900,900i" rel="stylesheet">
    <link rel="shortcut icon" href="images/favicon.svg">
    <title>The Ghostscript Library</title>
    <link href="default.css" rel="stylesheet" type="text/css">
</head>

<body>
    <header><div class="title"><a href="index.html"><h1 aria-label="title">Ghostscript documentation</h1><h2 aria-label="version"></h2></a></div><a href="Search.htm" aria-label="Search" id="searchSite"><div class="search"></div></a></header>
    <main>
        <article>
            <div class="outer">

                <div class="inner">
<!--START EDITING HERE-->

<h1>The Ghostscript Library</h1>

<h2><a name="toc"></a>Table of contents</h2>
<ul class="toc">
    <li><a href="#GS_library">The Ghostscript library</a>
    <li><a href="#PS_operator_API">PostScript operator API</a>
    <li>
        <ul>
            <li><a href="#Patterns">Patterns</a>
            <li><a href="#Lower_level_API">Lower-level API</a>
        </ul>
    </li>
    <li><a href="#Visual_trace">Visual Trace instructions</a>
    <li><a href="#Full_example">A full example</a>
</ul>

<!-- [1.2 end table of contents] =========================================== -->

<!-- [1.3 begin hint] ====================================================== -->

<p>For other information, see the <a href="Readme.htm">Ghostscript
overview</a>.

<!-- [1.3 end hint] ======================================================== -->

<hr>

<!-- [1.0 end visible header] ============================================== -->

<!-- [2.0 begin contents] ================================================== -->

<h2><a name="GS_library"></a>The Ghostscript library</h2>

<p>
This document describes the Ghostscript library, a set of procedures
to implement the graphics and filtering capabilities that are primitive
operations in the PostScript language and in Adobe Portable Document Format
(PDF).

<p>
Ghostscript is actually two programs: a language interpreter, and a
graphics library.  The library provides, in the form of C procedures, all
the graphics functions of the language, that is, approximately those
facilities listed in section 8.1 of the <cite>PostScript
Language Reference Manual</cite>, starting with the
graphics state operators.  In addition, the library provides some
lower-level graphics facilities that offer higher performance in exchange
for less generality.

<hr>

<h2><a name="PS_operator_API"></a>PostScript operator API</h2>

<p>
The highest level of the library, which is the one that most clients will
use, directly implements the PostScript graphics operators with procedures
named <code>gs_XXX</code>, for instance <code>gs_moveto</code> and
<code>gs_fill</code>.  Nearly all of these procedures take graphics
state objects as their first arguments, such as

<blockquote><code>
int gs_moveto(gs_state *, double, double);
</code></blockquote>

<p>
Nearly every procedure returns an integer code which is &gt;= 0 for a
successful return or &lt;0 for a failure.  The failure codes correspond
directly to PostScript errors, and are defined in
<code>gserrors.h</code>.

<p>
The library implements all the operators in the following sections of the
<cite>PostScript Language Reference Manual</cite>, with the indicated
omissions and with the APIs defined in the indicated <code>.h</code>
files.  A header of the form <b><em>A.h(B.h)</em></b> indicates that
<b><em>A.h</em></b> is included in <b><em>B.h</em></b>, so
<b><em>A.h</em></b> need not be included explicitly if <b><em>B.h</em></b>
is included.  Operators marked with * in the "omissions" column are not
implemented directly; the library provides lower-level procedures that can
be used to implement the operator.

<p>
There are slight differences in the operators that return multiple values,
since C's provisions for this are awkward.  Also, the control structure for
the operators involving callback procedures (<code>pathforall</code>,
<code>image</code>, <code>colorimage</code>,
<code>imagemask</code>) is partly inverted: the client calls a procedure
to set up an enumerator object, and then calls another procedure for each
iteration.  The <code>...show</code> operators,
<code>charpath</code>, and <code>stringwidth</code> also use an
inverted control structure.

<blockquote><table>
<tr>
    <th align="left">Section<br>(operators)</th>

    <th align="left">Headers</th>

    <th align="left">Omissions</th>
    </tr>
<tr>
    <td>Graphics state – device-independent</td>

    <td><code>gscolor.h</code>(<code>gsstate.h</code>)<br><code>gscolor1.h</code><br><code>gscolor2.h</code><br><code>gscspace.h</code><br><code>gshsb.h</code><br><code>gsline.h</code>(<code>gsstate.h</code>)<br><code>gsstate.h</code></td>

    <td>&nbsp;</td>
    </tr>
<tr>
    <td>Graphics state – device-dependent</td>

    <td><code>gscolor.h</code>(<code>gsstate.h</code>)<br><code>gscolor1.h</code><br><code>gscolor2.h</code><br><code>gsht.h</code>(<code>gsht1.h</code>,<code>gsstate.h</code>)<br><code>gsht1.h</code><br><code>gsline.h</code>(<code>gsstate.h</code>)</td>

    <td>&nbsp;</td>
    </tr>
<tr>
    <td>Coordinate system and matrix</td>

    <td><code>gscoord.h</code><br><code>gsmatrix.h</code></td>

    <td><code>*matrix</code>, <code>*identmatrix</code>, <code>*concatmatrix</code>, <code>*invertmatrix</code></td>
    </tr>
<tr>
    <td>Path construction</td>

    <td><code>gspath.h</code><br><code>gspath2.h</code></td>

    <td><code>*arct</code>, <code>*pathforall</code>, <code>ustrokepath</code>, <code>uappend</code>, <code>upath</code>, <code>ucache</code></td>
    </tr>
<tr>
    <td>Painting</td>

    <td><code>gsimage.h</code><br><code>gspaint.h</code><br><code>gspath2.h</code></td>

    <td><code>*image</code>, <code>*colorimage</code>, <code>*imagemask</code>, <code>ufill</code>, <code>ueofill</code>, <code>ustroke</code></td>
    </tr>
<tr>
    <td>Form and pattern</td>

    <td><code>gscolor2.h</code></td>

    <td><code>execform</code></td>
    </tr>
<tr>
    <td>Device setup and output</td>

    <td><code>gsdevice.h</code></td>

    <td><code>*showpage</code>, <code>*set</code>/<code>currentpagedevice</code></td>
    </tr>
<tr>
    <td>Character and font</td>

    <td><code>gschar.h</code><br><code>gsfont.h</code></td>

    <td>*(all the <code>show</code> operators), <code>definefont</code>, <code>undefinefont</code>, <code>findfont</code>, <code>*scalefont</code>, <code>*makefont</code>, <code>selectfont</code>, <code>[Global]FontDirectory</code>, <code>Standard</code>/<code>ISOLatin1Encoding</code>, <code>findencoding</code></td>
    </tr>
</table></blockquote>

<p>
The following procedures from the list above operate differently from their
PostScript operator counterparts, as explained here:

<dl>
<dt><code>gs_makepattern(gscolor2.h)</code>
<dd>Takes an explicit current color, rather than using the current color in
the graphics state.  Takes an explicit allocator for allocating the pattern
implementation.  See below for more details on
<code>gs_makepattern</code>.
</dl>

<dl>
<dt><code>gs_setpattern(gscolor2.h)</code>
<dt><code>gs_setcolor(gscolor2.h)</code>
<dt><code>gs_currentcolor(gscolor2.h)</code>
<dd>Use <code>gs_client_color</code> rather than a set of color
parameter values.  See below for more details on
<code>gs_setpattern</code>.
</dl>

<dl>
<dt><code>gs_currentdash_length/pattern/offset(gsline.h)</code>
<dd>Splits up <code>currentdash</code> into three separate procedures.
</dl>

<dl>
<dt><code>gs_screen_init/currentpoint/next/install(gsht.h)</code>
<dd>Provide an "enumeration style" interface to <code>setscreen</code>.
(<code>gs_setscreen</code> is also implemented.)
</dl>

<dl>
<dt><code>gs_rotate/scale/translate(gscoord.h)</code>
<dt><code>gs_[i][d]transform(gscoord.h)</code>
<dd>These always operate on the graphics state CTM.  The corresponding
operations on free-standing matrices are in <code>gsmatrix.h</code> and
have different names.
</dl>

<dl>
<dt><code>gs_path_enum_alloc/init/next/cleanup(gspath.h)</code>
<dd>Provide an "enumeration style" implementation of
<code>pathforall</code>.
</dl>

<dl>
<dt><code>gs_image_enum_alloc(gsimage.h)</code>
<dt><code>gs_image_init/next/cleanup(gsimage.h)</code>
<dd>Provide an "enumeration style" interface to the equivalent of
<code>image</code>, <code>imagemask</code>, and
<code>colorimage</code>.  In the <code>gs_image_t</code>,
<code>ColorSpace</code> provides an explicit color space, rather than
using the current color space in the graphics state;
<code>ImageMask</code> distinguishes <code>imagemask</code> from
<code>[color]image</code>.
</dl>

<dl>
<dt><code>gs_get/putdeviceparams(gsdevice.h)</code>
<dd>Take a <code>gs_param_list</code> for specifying or receiving the
parameter values.  See <code>gsparam.h</code> for more details.
</dl>

<dl>
<dt><code>gs_show_enum_alloc/release(gschar.h)</code>
<dt><code>gs_xxxshow_[n_]init(gschar.h)</code>
<dt><code>gs_show_next(gschar.h)</code>
<dd>Provide an "enumeration style" interface to writing text.  Note that
control returns to the caller if the character must be rasterized.
</dl>

<p>
This level of the library also implements the following operators from other
sections of the Manual:

<blockquote><table>
<tr>
    <th align="left">Section<br>(operators)</th>

    <th align="left">Headers</th>

    <th align="left">Operators</th>
    </tr>
<tr>
    <td>Interpreter parameter</td>

    <td><code>gsfont.h</code></td>

    <td><code>cachestatus</code>, <code>setcachelimit</code>, <code>*set/currentcacheparams</code></td>
    </tr>
<tr>
    <td>Display PostScript</td>

    <td><code>gsstate.h</code></td>

    <td><code>set/currenthalftonephase</code></td>
    </tr>
</table></blockquote>

<p>
In order to obtain the full PostScript Level 2 functionality listed above,
<code>FEATURE_DEVS</code> must be set in the makefile to include at least the following:

<blockquote><code>
FEATURE_DEVS=patcore.dev cmykcore.dev psl2core.dev dps2core.dev ciecore.dev path1core.dev hsbcore.dev
</code></blockquote>

<p>
The <code>*lib.mak</code> makefiles mentioned below do not always
include all of these features.

<p>
Files named <code>gs*.c</code> implement the higher level of the
graphics library.  As might be expected, all procedures, variables, and
structures available at this level begin with "<code>gs_</code>".
Structures that appear in these interfaces, but whose definitions may be
hidden from clients, also have names beginning with "<code>gs_</code>",
that is, the prefix, not the implementation, reflects at what level the
abstraction is made available.

<h3><a name="Patterns"></a>Patterns</h3>

<p>
Patterns are the most complicated PostScript language objects that the
library API deals with.  As in PostScript, defining a pattern color and
using the color are two separate operations.

<p>
<code>gs_makepattern</code> defines a pattern color.  Its arguments are as follows:

<blockquote><table>
<tr>
    <td><code>gs_client_color *</code></td>

    <td>The resulting <code>Pattern</code> color is stored here.  This is different from PostScript, which has no color objects <em>per se</em>, and hence returns a modified copy of the dictionary.</td>
    </tr>
<tr>
    <td><code>const gs_client_pattern *</code></td>

    <td>The analogue of the original <code>Pattern</code> dictionary, described in detail just below.</td>
    </tr>
<tr>
    <td><code>const gs_matrix *</code></td>

    <td>Corresponds to the matrix argument of the <code>makepattern</code> operator.</td>
    </tr>
<tr>
    <td><code>gs_state *</code></td>

    <td>The current graphics state.</td>
    </tr>
<tr>
    <td><code>gs_memory_t *</code></td>

    <td>The allocator to use for allocating the saved data for the
        <code>Pattern</code> color.  If this is
        <code>NULL</code>, <code>gs_makepattern</code> uses the
        same allocator that allocated the graphics state.  Library
        clients should probably always use <code>NULL</code>.</td>
</tr>
</table></blockquote>

<p>
The <code>gs_client_pattern</code> structure defined in
<code>gscolor2.h</code> corresponds to the <code>Pattern</code>
dictionary that is the argument to the PostScript language
<code>makepattern</code> operator.  This structure has one extra member,
<code>void&nbsp;*client_data</code>, which is a place for clients to
store a pointer to additional data for the <code>PaintProc</code>; this
provides the same functionality as putting additional keys in the
<code>Pattern</code> dictionary at the PostScript language level.  The
<code>PaintProc</code> is an ordinary C procedure that takes as
parameters a <code>gs_client_color&nbsp;*</code>, which is the
<code>Pattern</code> color that is being used for painting, and a
<code>gs_state&nbsp;*</code>, which is the same graphics state that
would be presented to the <code>PaintProc</code> in PostScript.
Currently the <code>gs_client_color&nbsp;*</code> is always the current
color in the graphics state, but the <code>PaintProc</code> should not
rely on this.  The <code>PaintProc</code> can retrieve the
<code>gs_client_pattern&nbsp;*</code> from the
<code>gs_client_color&nbsp;*</code> with the
<code>gs_getpattern</code> procedure, also defined in
<code>gscolor2.h</code>, and from there, it can retrieve the
<code>client_data</code> pointer.

<p>
The normal way to set a <code>Pattern</code> color is to call
<code>gs_setpattern</code> with the graphics state and with the
<code>gs_client_color</code> returned by <code>gs_makepattern</code>.
After that, one can use <code>gs_setcolor</code> to set further
<code>Pattern</code> colors (colored, or uncolored with the same
underlying color space); the rules are the same as those in PostScript.
Note that for <code>gs_setpattern</code>, the
<code>paint.values</code> in the <code>gs_client_color</code> must be
filled in for uncolored patterns; this corresponds to the additional
arguments for the PostScript <code>setpattern</code> operator in the
uncolored case.

<p>
There is a special procedure <code>gs_makebitmappattern</code> for creating bitmap-based
patterns.  Its API is documented in <code>gscolor2.h</code>; its implementation, in
<code>gspcolor.c</code>, may be useful as an example of a pattern using a particularly
simple <code>PaintProc.</code>

<h3><a name="Lower_level_API"></a>Lower-level API</h3>

<p>
Files named <code>gx*.c</code> implement the lower level of the graphics
library.  The interfaces at the <code>gx</code> level are less stable,
and expose more of the implementation detail, than those at the
<code>gs</code> level: in particular, the <code>gx</code> interfaces
generally use device coordinates in an internal fixed-point representation,
as opposed to the <code>gs</code> interfaces that use floating point
user coordinates.  Named entities at this level begin with
<code>gx_</code>.

<p>
Files named <code>gz*.c</code> and <code>gz*.h</code> are internal to
the Ghostscript implementation, and are not designed to be called by
clients.

<hr>

<h2><a name="Visual_trace"></a>Visual Trace instructions</h2>

<p>
Visual Trace instructions may be inserted in code to provide debug output in
a graphical form. Graphics Library doesn't provide a rasterisation of the
output, because it is platform dependent. Instead this, client application
shpuld set <code>vd_trace0</code> external variable to Graphics Library,
passing a set of callbacks which provide the rasterization.

<p>
Visual Trace instructions are defined in <code>vdtrace.h</code>.
Debug output must be opened with <code>vd_get_dc</code> instruction,
which obtains a drawing context for the debug output, and must be closed
with <code>vd_release_dc</code> instruction. After opening the output,
scale, origin and shift to be set for mapping the debugee coordinate space
to window coordinate space. Than painting instructions to be used.
Painting may be either immediate or indirect.

<p>
Indirect painting uses <code>vd_beg_path</code> before
line output and <code>vd_end_path</code> after line output,
to store a path into a temporary storage. After this
<code>vd_stroke</code> may be used for stroking the path,
or <code>vd_fill</code> may be used for filling the region inside the path.

<p>
Immediate painting happens when path construction instructions are
involved without <code>vd_beg_path</code> and <code>vd_end_path</code>.
In this case lines and curves are being drawed immediately, when a path construction
instruction is executed.

<p>
The following table explains the semantics of Visual Trace instructions.
<p>

<table>
    <tr>
        <th colspan="3">Visual Trace instructions</th>
        </tr>
<tr>
    <th align="left">Instruction</th>

    <th align="left">Function</th>

    <th align="left">Parameters</th>
    </tr>
<tr>
    <td><code>vd_get_dc</code></td>

    <td>Obtain drawing context</td>

    <td><code>-T</code> option flag value, for which the subsequent output is enabled.</td>
    </tr>
<tr>
    <td><code>vd_release_dc</code></td>

    <td>Release drawing context</td>

    <td>&nbsp;&nbsp;</td>
</tr>
<tr>
    <td><code>vd_enabled</code></td>

    <td>Is trace currently enabled ?</td>

    <td></td>
    </tr>
<tr>
    <td><code>vd_get_size_unscaled_x</code></td>

    <td>Get the horizontal size of the output window in pixels.</td>

    <td></td>
    </tr>
    <tr><td><code>vd_get_size_unscaled_y</code></td>

    <td>Get the vertical size of the output window in pixels.</td>

    <td></td></tr>
<tr>
    <td><code>vd_get_size_caled_x</code></td>

    <td>Get the horizontal size of the output window in debuggee coordinate units.</td>

    <td></td>
    </tr>
<tr>
    <td><code>vd_get_size_caled_y</code></td>

    <td>Get the vertical size of the output window in debuggee coordinate units.</td>

    <td></td>
    </tr>
<tr>
    <td><code>vd_get_scale_x</code></td>

    <td>Get the horizontal scale.</td>

    <td></td>
    </tr>
<tr>
    <td><code>vd_get_scale_y</code></td>

    <td>Get the vertical scale.</td>

    <td></td>
    </tr>
<tr>
    <td><code>vd_get_origin_x</code></td>

    <td>Get the horizontal position of the draft origin in debuggee coordinate space.</td>

    <td></td>
    </tr>
<tr>
    <td><code>vd_get_origin_y</code></td>

    <td>Get the vertical position of the draft origin in debuggee coordinate space.</td>

    <td></td>
    </tr>
<tr>
    <td><code>vd_set_scale(s)</code></td>

    <td>Set isotripic scale.</td>

    <td>Debugee space to window space mapping scale, same for both dimentions.</td>
    </tr>
<tr>
    <td><code>vd_set_scaleXY(sx,sy)</code></td>

    <td>Set anisotripic scale.</td>

    <td>Debugee space to window space mapping scale, one for each dimention.</td>
    </tr>
<tr>
    <td><code>vd_set_origin(x,y)</code></td>

    <td>Set the draft origin.</td>

    <td>Origin of the draft in debugee space.</td>
    </tr>
<tr>
    <td><code>vd_set_shift(x,y)</code></td>

    <td>Set the draft position.</td>

    <td>Position of the draft origin in window space (in pixels).</td>
    </tr>
<tr><td><code>vd_set_central_shift</code></td>

    <td>Set the draft position to window center.</td>

    <td></td>
    </tr>
<tr>
    <td><code>vd_erase(c)</code></td>

    <td>Fill entire window.</td>

    <td>Color to fill.</td>
    </tr>
<tr>
    <td><code>vd_beg_path</code></td>

    <td>Begin path construction.</td>

    <td></td>
    </tr>
<tr>
    <td><code>vd_end_path</code></td>

    <td>End path construction.</td>

    <td></td>
    </tr>
<tr>
    <td><code>vd_moveto(x,y)</code></td>

    <td>Path construction : Set the draft current point.</td>

    <td>Debugee coordinates.</td>
    </tr>
<tr>
    <td><code>vd_lineto(x,y)</code></td>

    <td>Path construction : Line from current point to specified point.</td>

    <td>Debugee coordinates.</td>
    </tr>
<tr>
    <td><code>vd_lineto_mupti(p,n)</code></td>

    <td>Path construction : Poliline from current point to specified points.</td>

    <td>Array of points and its size, debugee coordinates.</td>
    </tr>
<tr>
    <td><code>vd_curveto(x0,y0,x1,y1,x2,y2)</code></td>

    <td>Path construction : Curve (3rd-order Bezier) from current
    point to specified point, with specified poles.</td>

    <td>2 poles and the curve ending point, debuggee coordinates.</td>
    </tr>
<tr>
    <td><code>vd_closepath</code></td>

    <td>Path construction : Close the path (is necessary for filling an area).</td>

    <td></td>
    </tr>
<tr>
    <td><code>vd_bar(x0,y0,x1,y1,w,c)</code></td>

    <td>Bar from point to point.</td>

    <td>2 points (debugee coordinates), width (in pixels) and color.</td>
    </tr>
<tr>
    <td><code>vd_square(x0,y0,w,c)</code></td>

    <td>Square with specified center and size.</td>

    <td>The center (debugee coordinates), size (in pixels) and color.</td>
    </tr>
<tr>
    <td><code>vd_rect(x0,y0,x1,y1,w,c)</code></td>

    <td>Canonic rectangle with specified coordinites.</td>

    <td>Coordinates of boundaries (debugee coordinates), line width (in pixels) and color.</td>
    </tr>
<tr>
    <td><code>vd_quad(x0,y0,x1,y1,x2,y2,x3,y3,w,c)</code></td>

    <td>Quadrangle with specified coordinites.</td>

    <td>Coordinates of vertices (debugee coordinates), line width (in pixels) and color.</td>
    </tr>
<tr>
    <td><code>vd_curve(x0,y0,x1,y1,x2,y2,x3,y3,c,w)</code></td>

    <td>Curve with width.</td>

    <td>4 curve poles (debugee coordinates), color, and width (in pixels).</td>
    </tr>
<tr>
    <td><code>vd_circle(x,y,r,c)</code></td>

    <td>Circle.</td>

    <td>Center (debugee coordinates), radius (in pixels) and color.</td>
    </tr>
<tr>
    <td><code>vd_round(x,y,r,c)</code></td>

    <td>Filled circle.</td>

    <td>Center (debugee coordinates), radius (in pixels) and color.</td>
    </tr>
<tr>
    <td><code>vd_stroke</code></td>

    <td>Stroke a path constructed with vd_beg_path, vd_moveto, vd_lineto,
        vd_curveto, vd_closepath, vd_end_path.</td>

    <td></td>
    </tr>
<tr>
    <td><code>vd_fill</code></td>

    <td>Fill a path constructed with vd_beg_path, vd_moveto, vd_lineto,
        vd_curveto, vd_closepath, vd_end_path.</td>

    <td></td>
    </tr>
<tr>
    <td><code>vd_setcolor(c)</code></td>

    <td>Set a color.</td>

    <td>Color (an integer consisting of red, green, blue bytes).</td>
    </tr>
<tr>
    <td><code>vd_setlinewidth(w)</code></td>

    <td>Set line width.</td>

    <td>Width (in pixels).</td>
    </tr>
<tr>
    <td><code>vd_text(x,y,s,c)</code></td>

    <td>Paint a text.</td>

    <td>Origin point (debugee coordinates), a string, and a color.</td>
    </tr>
<tr>
    <td><code>vd_wait</code></td>

    <td>Delay execution until a resuming command is entered through user interface.</td>

    <td></td>
    </tr>
</table>


<p>
Graphics Library doesn't provide a rasterization of the debug output.
Instead it calls callbacks, which are specified by a client, and which may
have a platform dependent implementation. The implementation must not
use Graphics Library to exclude recursive calls to it from Visual Trace
instructions. The callbacks and auxiliary data are collected in
the structure <code>vd_trace_interface</code>, explained in the table below.
</p>

<table>
<tr>
    <th colspan="3">vd_trace_interface structure</th>
        </tr>
<tr>
    <th align="left">Field</th>

    <th align="left">Purpose</th>

    <th align="left">Parameters</th>
    </tr>
<tr>
    <td><code>host</code></td>

    <td>A pointer to the rasterizer control block - to be provided by client application.
        The type of the fild is client dependent.</td>

    <td></td>
    </tr>
<tr>
    <td><code>scale_x, scale_y</code></td>

    <td>Scale of debugee coordinate to window coordinate mapping - internal work data, don't change.</td>

    <td></td>
    </tr>
<tr>
    <td><code>orig_x, orig_y</code></td>

    <td>Draft origin in debugee coordinates - internal work data, don't change.</td>

    <td></td>
    </tr>
<tr>
    <td><code>shift_x, shift_y</code></td>

    <td>Draft shift in window coordinates - internal work data, don't change.</td>

    <td></td>
    </tr>
<tr>
    <td><code>get_size_x(I)</code></td>

    <td>Get window width in pixels.</td>

    <td></td>
    </tr>
<tr>
    <td><code>get_size_y(I)</code></td>

    <td>Get window height in pixels.</td>

    <td></td>
    </tr>
<tr>
    <td><code>get_dc(I,I1)</code></td>

    <td>Obtain drawing context.</td>

    <td>Pointer to interface block, and pointer to copy of the pointer.
        Implementation must set *I1 if it succeeds to get a drawing context.</td>
    </tr>
<tr>
    <td><code>release_dc(I,I1)</code></td>

    <td>Release drawing context.</td>

    <td>Pointer to interface block, and pointer to copy of the pointer.
        Implementation must reset *I1 if it succeeds to release the drawing context.</td>
    </tr>
<tr>
    <td><code>erase(I,c)</code></td>

    <td>Erase entire window.</td>

    <td>Background color.</td>
    </tr>
<tr>
    <td><code>beg_path(I)</code></td>

    <td>Begin path construction.</td>

    <td></td>
    </tr>
<tr>
    <td><code>end_path(I)</code></td>

    <td>End path construction.</td>

    <td></td>
    </tr>
<tr>
    <td><code>moveto(I,x,y)</code></td>

    <td>Set current point.</td>

    <td>A point in window coordinates.</td>
    </tr>
<tr>
    <td><code>lineto(I,x,y)</code></td>

    <td>Line from current point to specified point.</td>

    <td>A point in window coordinates.</td>
    </tr>
<tr>
    <td><code>curveto(I,x0,y0,x1,y1,x2,y2)</code></td>

    <td>Curve from current point with specified poles to specified point.</td>

    <td>3 points in window coordinates.</td>
    </tr>
<tr>
    <td><code>closepath(I)</code></td>

    <td>Close the path.</td>

    <td></td>
    </tr>
<tr>
    <td><code>circle(I,x,y,r)</code></td>

    <td>Circle.</td>

    <td>Center and radius, window coordinates.</td>
    </tr>
<tr>
    <td><code>round(I,x,y,r)</code></td>

    <td>Filled circle.</td>

    <td>Center and radius, window coordinates.</td>
    </tr>
<tr>
    <td><code>fill(I)</code></td>

    <td>Fill the path.</td>

    <td></td>
    </tr>
<tr>
    <td><code>stroke(I)</code></td>

    <td>Stroke the path.</td>

    <td></td>
    </tr>
<tr>
    <td><code>setcolor(I,c)</code></td>

    <td>Set color.</td>

    <td>An integer, consisting of red, green, blue bytes.</td>
    </tr>
<tr>
    <td><code>setlinewidth(I,w)</code></td>

    <td>Set line width.</td>

    <td>Line width in pixels.</td>
    </tr>
<tr>
    <td><code>text(I,x,y,s)</code></td>

    <td>Draw a text.</td>

    <td>Coodrinates in pixels, and a string.</td>
    </tr>
<tr>
    <td><code>wait(I)</code></td>

    <td>Delay execution untill resume command is inputted from user.</td>

    <td></td>
    </tr>
</table>

<p>
<hr>

<h2><a name="Full_example"></a>A full example</h2>

<p>
The file <code>gslib.c</code> in the Ghostscript fileset is a complete
example program that initializes the library and produces output using it;
files named <code>*lib.mak</code> (such as <code>ugcclib.mak</code>
and <code>bclib.mak</code>) are makefiles using <code>gslib.c</code>
as the main program.  The following annotated excerpts from this file are
intended to provide a roadmap for applications that call the library.

<blockquote><pre>/* Capture stdin/out/err before gs.h redefines them. */
#include &lt;stdio.h&gt;
static FILE *real_stdin, *real_stdout, *real_stderr;
static void
get_real(void)
{       real_stdin = stdin, real_stdout = stdout, real_stderr = stderr;
}</pre></blockquote>

<p>
Any application using Ghostscript should include the fragment above at the
very beginning of the main program.

<blockquote><pre>#include "gx.h"</pre></blockquote>

<p>
The <code>gx.h</code> header includes a wealth of declarations related
to the Ghostscript memory manager, portability machinery, debugging
framework, and other substrate facilities.  Any application file that calls
any Ghostscript API functions should probably include <code>gx.h</code>.

<blockquote><pre>/* Configuration information imported from gconfig.c. */
extern gx_device *gx_device_list[];

/* Other imported procedures */
        /* from gsinit.c */
extern void gs_lib_init(P1(FILE *));
extern void gs_lib_finit(P2(int, int));
        /* from gsalloc.c */
extern gs_ref_memory_t *ialloc_alloc_state(P2(gs_memory_t *, uint));</pre></blockquote>

<p>
The externs above are needed for initializing the library.

<blockquote><pre>        gs_ref_memory_t *imem;
#define mem ((gs_memory_t *)imem)
        gs_state *pgs;
        gx_device *dev = gx_device_list[0];

        gp_init();
        get_real();
        gs_stdin = real_stdin;
        gs_stdout = real_stdout;
        gs_stderr = real_stderr;
        gs_lib_init(stdout);
        ....
        imem = ialloc_alloc_state(&amp;gs_memory_default, 20000);
        imem-&gt;space = 0;
        ....
        pgs = gs_state_alloc(mem);</pre></blockquote>

<p>
The code above initializes the library and its memory manager.  <code>pgs</code> now
points to the graphics state that will be passed to the drawing routines in
the library.

<blockquote><pre>        gs_setdevice_no_erase(pgs, dev);    /* can't erase yet */
        {   gs_point dpi;
            gs_screen_halftone ht;
            gs_dtransform(pgs, 72.0, 72.0, &amp;dpi);
            ht.frequency = min(fabs(dpi.x), fabs(dpi.y)) / 16.001;
            ht.angle = 0;
            ht.spot_function = odsf;
            gs_setscreen(pgs, &amp;ht);
        }</pre></blockquote>

<p>
The code above initializes the default device and sets a default halftone
screen.  (For brevity, we have omitted the definition of odsf, the spot
function.)

<blockquote><pre>        /* gsave and grestore (among other places) assume that */
        /* there are at least 2 gstates on the graphics stack. */
        /* Ensure that now. */
        gs_gsave(pgs);</pre></blockquote>

<p>
The call above completes initializing the graphics state.  When the program
is finished, it should execute:

<blockquote><pre>        gs_lib_finit(0, 0);</pre></blockquote>

<!-- [2.0 end contents] ==================================================== -->

<!-- [3.0 begin visible trailer] =========================================== -->
<hr>

<p>
<small>Copyright &copy; 2000-2022 Artifex Software, Inc.  All rights reserved.</small>

<p>
This software is provided AS-IS with no warranty, either express or
implied.

This software is distributed under license and may not be copied, modified
or distributed except as expressly authorized under the terms of that
license.  Refer to licensing information at <a href="https://www.artifex.com">https://www.artifex.com</a>
or contact Artifex Software, Inc.,  1305 Grant Avenue - Suite 200,
Novato, CA 94945, U.S.A., +1(415)492-9861, for further information.

<p>
<small>Ghostscript version 9.56.0, 29 March 2022

<!-- [3.0 end visible trailer] ============================================= -->



<!--FINISH EDITING HERE-->
          </div><!-- close inner -->
        </div><!-- close outer -->
      </article>
    </main>
    <script src="site.js"></script>
</body>
</html>