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-rw-r--r--games-strategy/moo2/ChangeLog4
-rw-r--r--games-strategy/moo2/Manifest5
-rw-r--r--games-strategy/moo2/files/1.40.24/readme.html584
-rw-r--r--games-strategy/moo2/moo2-1.40.24.ebuild1
4 files changed, 592 insertions, 2 deletions
diff --git a/games-strategy/moo2/ChangeLog b/games-strategy/moo2/ChangeLog
index 0dbd06a19..99cff74ec 100644
--- a/games-strategy/moo2/ChangeLog
+++ b/games-strategy/moo2/ChangeLog
@@ -3,6 +3,10 @@
# $Header: $
21 Oct 2010; Daniel Santos (dansan) <daniel.santos@pobox.com>
+ +files/1.40.24/readme.html, moo2-1.40.24.ebuild:
+ Added readme.html which explains the possible options for your configuration.
+
+ 21 Oct 2010; Daniel Santos (dansan) <daniel.santos@pobox.com>
+files/1.40.24/backup.sh, moo2-1.40.24.ebuild, files/1.40.24/moo2,
files/1.40.24/moo2rc, files/1.40.24/utils.sh:
* Reformatted to 80 cols
diff --git a/games-strategy/moo2/Manifest b/games-strategy/moo2/Manifest
index 466facbe5..de72ade0e 100644
--- a/games-strategy/moo2/Manifest
+++ b/games-strategy/moo2/Manifest
@@ -1,6 +1,7 @@
AUX 1.40.24/backup.sh 2367 RMD160 9da9d47ca272d56b1812e07deb62fe275fb3e5d5 SHA1 630b3e883c26ee134df9ba761850ee0858c7fc05 SHA256 c9082c4ef4dcfa8fec8c1c616250979cdf746600f87ef13a6645912e82dbebfe
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AUX 1.40.24/moo2rc 554 RMD160 48faddc7331359e8b570773af42376e599d0df0b SHA1 2d5279bf0f6138bb623f7c4188ff239399f3b9d9 SHA256 cca002d5db7441bd77cc5283a1887c8f24cf56b77554916421f9a8d9a42bcc0a
+AUX 1.40.24/readme.html 24083 RMD160 9304cd803551d2c05de2c2855e6cf494bfc765ed SHA1 b43dea2e02c3a1630295fd766f26e0519fb9eaf3 SHA256 16f447f55891ba8b5b3752351900c92f3da1ed3bf4522237d061bbd0216ecc34
AUX 1.40.24/utils.sh 2955 RMD160 9b3a4e4b6289d60b7234571e392c340fda5bbd1f SHA1 c59607ee21906f2a4bc35a9900030a43ba16bd73 SHA256 ce36d479496c6dfa20d642e24f0e3028290447dd50b67dc61e21a06d12b96b63
AUX DIG.INI 207 RMD160 565def1d6423ca19de4723dc45698490352d6f29 SHA1 367e61fd8e4dbec2c8d05a77c5d20747a80e0a1f SHA256 26fa505f40f5fd67275d08d8d5b4cd6eafaebfe17c1736b21746560b490049b6
AUX MDI.INI 204 RMD160 53d1fd0216335575cf3f5bda288ff77e431ddf53 SHA1 14105c50c5a505f85164397453803523c6874bec SHA256 e6f5a679fd4edfd24c4c3d6b7331383cd13438f5d7d1416dc9c676652474712b
@@ -8,6 +9,6 @@ AUX ORIONCD.INI 50 RMD160 58117d09aafeeb9d2625c7770702035c1d924e84 SHA1 11595b2e
AUX installList.txt 961 RMD160 547a43e427b1ae70462e78ffeb1414362ff7d399 SHA1 c34cdd4842114317ec052888fe11e2977e45567a SHA256 828657f5c837c28d142d8863838d2d45bf63caa177344e3732651a5065c790d0
DIST Moo2v140b24.zip 21949 RMD160 246e2efef8b691055c4aac8ab4b09971704091c7 SHA1 19194bf840d394def506c2dfb5ddeabe4a25aa58 SHA256 725b95756f2c5bd284226e6552564e650b04f6a24ea5d049c4d903ae8420ce37
DIST moo2v131.zip 3429509 RMD160 a975e939e940df9d2144befeecfc160ae67356fa SHA1 d2e2d0cdc59a57afe76381ccb081fa8de6182e64 SHA256 60fff876ad0a68f7750972dda2195c16b04b28ea76db8ecf1f27dd19109f05b5
-EBUILD moo2-1.40.24.ebuild 3488 RMD160 eef50653d7233f499619d076962a25099519b8fa SHA1 3a7f14db058c990f4d33b74a1f91c0d9a9b34fe2 SHA256 cc354d60168dedefd807aeee375dfe8de67e78683cb657282303a5b7bef170a0
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+EBUILD moo2-1.40.24.ebuild 3550 RMD160 8ba939260d0569b90749afd61775081490dd2227 SHA1 44300bb01e2e6ff0fd9cd2e1fbd6458b7e885959 SHA256 fbee7b99e71fcca25bed43c9be49cdb053d041abb249d1a9fa82959204f75525
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diff --git a/games-strategy/moo2/files/1.40.24/readme.html b/games-strategy/moo2/files/1.40.24/readme.html
new file mode 100644
index 000000000..2d6680520
--- /dev/null
+++ b/games-strategy/moo2/files/1.40.24/readme.html
@@ -0,0 +1,584 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 3.2//EN">
+
+<html>
+<head>
+ <meta name="generator" content=
+ "HTML Tidy for Linux (vers 25 March 2009), see www.w3.org">
+
+ <title>Moo2v140 Patch FAQ</title>
+</head>
+
+<body>
+ <h1>Moo2v140 Patch FAQ</h1>
+ <p>Retrieved from <a href="http://lordbrazen.blogspot.com/2005/01/moo2v140-patch-faq.html">http://lordbrazen.blogspot.com/2005/01/moo2v140-patch-faq.html</a><br>
+ <p>(last updated September 09, 2006)<br>
+ <br>
+ <strong>Table of Contents</strong><br></p>
+
+ <blockquote>
+ <p>Preface</p>
+
+ <blockquote>
+ <p>1. Purpose and audience for this FAQ<br>
+ 2. Acknowledgments</p>
+ </blockquote>
+
+ <p>1. Installation</p>
+
+ <blockquote>
+ <p>1.1. What are the requirements of the patch?<br>
+ 1.2. How do I apply the patch?<br>
+ 1.3. How do I configuring the Moo2v140 desktop shortcut?<br>
+ 1.4. Why only the DOS version?<br>
+ 1.5. How do I launch Moo2v140 from Kali?<br>
+ 1.6. How do I launch Moo2v140 from DOSbox?</p>
+ </blockquote>
+
+ <p>2. Bug fixes</p>
+
+ <blockquote>
+ <p>2.1. What are the bugs in the latest (v1.31) official patch?<br>
+ 2.2. What bugs does the v1.40 patch fix?<br>
+ 2.3. What bugs do you plan to fix?</p>
+ </blockquote>
+
+ <p>3. New command line switches</p>
+
+ <blockquote>
+ <p>3.1. What command line switches are there already in v1.31?<br>
+ 3.2. What command line switches have been added in v1.40?<br>
+ 3.3. How do I use the command line switches?<br>
+ 3.4. Who needs to use the command line switches in a multiplayer
+ game?<br>
+ 3.5. What command line switches do you plan to add?<br>
+ 3.6. Why do the save games from v1.40 cause problems with the Map editor
+ / Leveler?<br>
+ 3.7. How do the home system switches interact with each other?<br>
+ 3.8. Why does the galaxy map seem different in v1.40?</p>
+ </blockquote>
+
+ <p>4. Playing over the internet</p>
+
+ <blockquote>
+ <p>4.1. How do I play Master of Orion 2 over the internet?<br>
+ 4.2. What is kali?<br>
+ 4.3. Where do I get kali?<br>
+ 4.4. What game server to people play Master of Orion 2 on?<br>
+ 4.5. Why cant I find the MOO2 server?</p>
+ </blockquote>
+
+ <p>5. Cheat codes</p>
+
+ <blockquote>
+ <p>5.1. What cheat codes are there in Master of Orion 2 ?<br>
+ 5.2. Why do you plan to disable cheat codes in multiplayer games
+ ?<br></p>
+ </blockquote>
+
+ <p align="left"><strong>Preface</strong></p>
+ </blockquote>
+
+ <blockquote>
+ <blockquote>
+ <p>1. Purpose and audience for this FAQ</p>
+
+ <blockquote>
+ <p>This FAQ provides answers to frequently asked questions for the
+ Master of Orion II v1.40 patch which I began writing in December 2003.
+ The reason I wrote this FAQ is quite simple, a growing number of people
+ keep asking me the same questions about the patch.</p>
+ </blockquote>
+
+ <p>2. Acknowledgments</p>
+
+ <blockquote>
+ <p>Thanks go out to all those within the Moo2 kali community that have
+ very supportive of this project:<br>
+ <br>
+ INver, Cybersaber, 4381, Skybandit, PK, NightWolf, RedDog, Siron,
+ Alex-D and many others...</p>
+ </blockquote>
+ </blockquote>
+ </blockquote>
+
+ <blockquote>
+ <p><strong>Questions and Answers</strong></p>
+
+ <p>1. Installation</p>
+
+ <blockquote>
+ <p>1.1. What are the requirements of the patch?</p>
+
+ <blockquote>
+ <p>This patch requires the DOS v1.31 English version of Master of Orion
+ II. It will not work with earlier versions, other language versions, or
+ the windows version of the game. You should be able to patch a
+ non-english version of master of Orion II with the english v1.31 patch
+ and effectively convert it to the english version (which should allow
+ you to apply the v1.40 patch at that point).</p>
+ </blockquote>
+
+ <p>1.2. How do I apply the patch?</p>
+
+ <blockquote>
+ <p>Applying the patch is simple. Just put the patch exe file into the
+ orion2 game directory and run it. It will create a separate
+ orion2v140.exe file. This is the patched game executable. It will also
+ optionally create a desktop icon for you which you can use to launch
+ the game.</p>
+ </blockquote>
+
+ <p>1.3. How do I configuring the Moo2v140 desktop shortcut?</p>
+
+ <blockquote>
+ <p>I would recommend that you use the patch to create a desktop icon.
+ It is a shortcut.</p>
+ </blockquote>
+
+ <p>1.4. Why only the DOS version?</p>
+
+ <blockquote>
+ <p>I primarily play orion2 on the internet using kali. The windows
+ version of the game does not play very well over the internet (to much
+ lag).</p>
+ </blockquote>
+
+ <p>1.5. How do I launch Moo2v140 from Kali?</p>
+
+ <blockquote>
+ <p>Many players use a private server and the desktop shortcut to launch
+ the game. Game lobbies are also an option and very commonly used by new
+ players. Refer to the kali web site for instructions.</p>
+ </blockquote>
+
+ <p>1.6. How do I launch Moo2v140 from DOSBox?</p>
+
+ <blockquote>
+ <p>Setting up a DOSBox game can be more difficult than with Kali but
+ the players tend to experience less lag during game play. The host of
+ the game must use the 'ipxnet startserver' command in the dosbox window
+ prior to starting orion2. All other players must use the 'ipxnet
+ connect x.x.x.x' command (where x.x.x.x is the hosts ip address) in the
+ dosbox window prior to starting orion2.</p>
+ </blockquote>
+ </blockquote>
+
+ <p>2. Bug fixes</p>
+
+ <blockquote>
+ <p>2.1. What are the bugs in the latest (v1.31) official patch?</p>
+
+ <blockquote>
+ <p><strong>Leaders bug</strong> - The game will instantly crash when
+ you attempt to view your ship leaders but have no ships.</p>
+
+ <p><strong>Arti bug</strong> - This is a LAN game bug that occurs when
+ you are the first player to arrive an arti system. You will receive the
+ free technologies but the arti planet may permanently lose the arti
+ planet special on the next turn.</p>
+
+ <p><strong>Last race bugs</strong> - LAN games crash when a player
+ presses the Last Race button. Also, it is possible to pick the same
+ race picture as an opponent in multiplayer games.</p>
+
+ <p><strong>Credit cheat</strong> - Under certain circumstances a player
+ can both produce an item and receive trade goods (full amount) at a
+ single planet in a single turn. This is an exploit used to generate
+ large amounts of cash by some players.</p>
+
+ <p><strong>Auto factory bug</strong> - The game can crash when you
+ mouse over a building in the colony screen. This often occurs when you
+ go to scrap an Auto Factory but can occur with other buildings
+ also.</p>
+
+ <p><strong>Cloned monsters</strong> - Under certain circumstances the
+ combat round with a monster is ignored. Sometimes monsters or ships
+ which were destroyed in combat are still alive after combat. This seems
+ to be a network game problem only.</p>
+
+ <p><strong>Cloned cship or opship</strong> - Sometimes a colony ship or
+ outpost ship is not deleted after it is used to make a colony or
+ outpost. It can be exploited to generate a very large empire in a very
+ short period of time.</p>
+
+ <p><strong>Soils bug</strong> - Quite often in the round that you
+ produce a building which creates a food or production bonus, the bonus
+ is not applied properly to all workers that turn. Moving workers around
+ can result in all or part of the bonus being lost temporarily or even a
+ game crash.</p>
+
+ <p><strong>Retreat from battle field</strong> - Retreating from a
+ battle sometimes can result in a game crash. It seems to only occur in
+ LAN games when you retreat from the edge of the combat area.</p>
+
+ <p><strong>Retreat with navigator</strong> - Retreating from combat can
+ result in loss of your entire fleet if there is a black hole in the
+ retreat path even if you have a navigator.</p>
+
+ <p><strong>Travel distance/ETA incorrect</strong> - Travel distance and
+ ETA are not calculated correctly in some situations.</p>
+
+ <p><strong>Annihilation bug</strong> - Under certain circumstances,
+ annihilation can result in a planet with zero population. It is
+ impossible to invade or bomb. Also, if an invader remains in orbit of
+ this system it can prevent the invader from entering combat at other
+ systems as well. This can be exploited to create a permanent
+ outpost.</p>
+
+ <p><strong>Overpopulation bug</strong> - Under certain circumstances,
+ it is possible to overpopulate a planet with androids or captured
+ races. This can be exploited to create a super planet.</p>
+
+ <p><strong>Not asked to land opship when cship is present</strong> -
+ When a colony ship and outpost ship are present with your fleet,
+ sometimes you will not be given the option to land your outpost ship.
+ This seems to occur in systems with no habitable worlds.</p>
+
+ <p><strong>Phantom missiles</strong> - Shooting down missiles can
+ result in a missile stack with a quantity of zero. The defender can
+ waste many defensive shots on them but these missiles cannot be shot
+ down. The missiles will proceed to target but they seem to do no
+ damage.</p>
+
+ <p><strong>Stealth bug</strong> - Ships equipped with the stealth
+ technology are still visible on the galaxy map by your opponents. They
+ are visible at the same range as regular ships.</p>
+
+ <p><strong>Cloaking and Phase Cloaking bugs</strong> - Ships equipped
+ with the Cloaking or Phase Cloaking technology are still visible on the
+ galaxy map by your opponents. Also, during combat only player #0 will
+ have his phase cloak revert to regular cloaking after 10 rounds.</p>
+
+ <p><strong>System Specials not shared</strong> - When two players
+ arrive for the first time at a system with a system special, only one
+ player will receive the special (such as rescued leader, money, or
+ technology).</p>
+
+ <p><strong>Evolutionary Mutation</strong> - It is possible to change
+ some race picks that you should not be able to once you have researched
+ Evolutionary Mutation.</p>
+
+ <p><strong>Repeat build cheat</strong> - It is possible to cancel the
+ production of a repeat build item after it has been bought. This allows
+ money to be converted to stored production. It can be exploited to
+ purchase expensive items by canceling multiple cheaper repeat built
+ items over the course of several turns.</p>
+
+ <p><strong>Tractors bug</strong> - Moving a ship while tractor beams
+ are engaged can often crash the game. The crashes occur most frequently
+ if one of the ships involved are off the screen.</p>
+
+ <p><strong>Tech Trading bug</strong> - You cannot demand or trade
+ optronics computer technology.</p>
+
+ <p><strong>Stolen Tech bug</strong> - Some stolen technologies do not
+ apply until you build a new colony or outpost.</p>
+
+ <p><strong>Autobuild bug</strong> - Autobuild can be exploited to
+ produce an item and trade goods in the same turn. The exploit is very
+ simular to Credit Cheat.</p>
+
+ <p><strong>Stategic outposts bug</strong> - Outposts are often
+ destroyed in strategic combat even when the defender wins combat.</p>
+
+ <p><strong>Time Warp Facilitator bug</strong> - Ships equiped with
+ phasing cloak and time warp facilitator can re-cloak in the same combat
+ round in which they fire weapons. This make the ships impossible to
+ destroy.</p>
+
+ <p><strong>Black Hole Generator bug</strong> - Black Hole Generator
+ does not destroy ships when ship initiative is enabled. The ships
+ remain immobilized rather than being destroyed on 3rd turn.</p>
+
+ <p><strong>Immobilization bug</strong> - Ships are not immobilized by
+ tractor beams or blackhole generators until the beginning of the next
+ combat round. This allows them to move when they should not be able
+ to.</p>
+ </blockquote>
+
+ <p>2.2. What bugs does the v1.40 patch fix?</p>
+
+ <blockquote>
+ <p>At present only leaders, arti, credit cheat, stealth, cloned
+ op/cship, repeat build, cloak, phase cloak, tractors, blackhole
+ generators, VESA, and last race.</p>
+ </blockquote>
+
+ <p>2.3. What bugs do you plan to fix?</p>
+
+ <blockquote>
+ <p>Hopefully all of them.</p>
+ </blockquote>
+ </blockquote>
+
+ <p>3. New command line switches</p>
+
+ <blockquote>
+ <p>3.1. What command line switches are there already in v1.31?</p>
+
+ <p>The command line switches that I am aware of are:</p>
+
+ <blockquote>
+ <blockquote>
+ <p><strong>/skipintro</strong> Skips the intro movie.</p>
+
+ <p><strong>/monsters = num</strong> Sets the preferred number of
+ monsters. Valid values are 0 to 255. Default is 255 which is random
+ seed.</p>
+
+ <p><strong>/nolog</strong> Sets a flag in the game that seems to
+ never be used anyways.</p>
+
+ <p><strong>/net = value</strong> Parsed but seems to do nothing.</p>
+
+ <p><strong>/date</strong> Displays the version date and exits
+ game.</p>
+
+ <p><strong>/maps = value</strong> Parsed but seems to do nothing.</p>
+
+ <p><strong>/seed = num</strong> Seed for random number generator.
+ Valid values are signed long integer (-2147483648 to 2147483647).
+ Default is 0. Seems to only effect first galaxy map generated and
+ does not effect monster placement.</p>
+
+ <p><strong>/saveset = value</strong> Something to do with autosave
+ but seems bugged.</p>
+
+ <p><strong>/saveset</strong> Something to do with autosave but seems
+ bugged.</p>
+
+ <p><strong>/quickstart</strong> Parsed but seems to do nothing.</p>
+
+ <p><strong>/nosaves = value</strong> Parsed but seems to do
+ nothing.</p>
+
+ <p><strong>/stats = value</strong> Parsed but seems to do
+ nothing.</p>
+ </blockquote>
+ </blockquote>
+
+ <p>3.2. What command line switches have been added in v1.40?</p>
+
+ <blockquote>
+ <blockquote>
+ <p><strong>/nowh</strong> No wormholes are generated on new maps</p>
+
+ <p><strong>/nobh</strong> No black holes are generated on new
+ maps</p>
+
+ <p><strong>/noorion</strong> Orion and Guardian are not generated on
+ new maps</p>
+
+ <p><strong>/noreport</strong> The report button on the diplomacy
+ screen will be disabled preventing you from seeing what technology
+ your opponent has. Also, Technology demands and trades are greyed
+ out.</p>
+
+ <p><strong>/droids</strong> All players start out with the ability to
+ build androids (all 3 types).</p>
+
+ <p><strong>/minstart</strong> The unoccupied planet closest to the
+ sun in all home systems will be at least 2 production per worker and
+ its gravity will match that of the homeworld.</p>
+
+ <p><strong>/hugestart</strong> The unoccupied planet closest to the
+ sun in all home systems will be huge and its gravity will match that
+ of the homeworld.</p>
+
+ <p><strong>/richstart</strong> The unoccupied planet closest to the
+ sun in all home systems will be rich and its gravity will match that
+ of the homeworld (this switch is ignored if /goodstart is used).</p>
+
+ <p><strong>/goodstart</strong> The unoccupied planet closest to the
+ sun in all home systems will be Ultra Rich and its gravity will match
+ that of the homeworld.</p>
+
+ <p><strong>/nosplint</strong> No splinter worlds unless there is a
+ monster guarding it.</p>
+
+ <p><strong>/planets = num</strong> Sets the minimum number of planets
+ in all home systems to num. This value includes the home world. Valid
+ values are<br>
+ 2-5 (default is 2). If you try a value outside of the valid range it
+ will use the default.</p>
+
+ <p><strong>/picks = num</strong> Sets the starting race picks points
+ to num. Valid values are 10-14 (default is 10). If you try a value
+ outside of the valid range it will use the default. Note: some
+ screens in the game only show the first 11 race picks (it is possible
+ to pick more than 11).</p>
+
+ <p><strong>/nonebula</strong> When used the map is generated without
+ any nebulas.</p>
+
+ <p><strong>/nohousing</strong> The housing option will no longer be
+ available from the build list so housing production will not be
+ possible. Also, this switch adds +150% bonus to population growth.
+ The bonus will be added into the growth formula exactly the same way
+ that the bonus from universal antidote is.</p>
+
+ <p><strong>/noscan</strong> This switch will disable the scan button
+ in combat so that detailed scans of ships will no longer be possible.
+ Only quick scans will be possible by mousing over the ships.</p>
+ </blockquote>
+
+ <p>NOTE: the switches /minstart, /hugestart, /richstart, and /goodstart
+ all effect the same planet. The effect is cumulative. These switches
+ ONLY EFFECT ONE PLANET. ALL OTHERS ARE COMPLETELY RANDOM.</p>
+ </blockquote>
+
+ <p>3.3. How do I use the command line switches?</p>
+
+ <blockquote>
+ <p>You need to edit the properties of desktop shortcut. Just right
+ click the icon and pick properties. Go to the program tab. On the
+ command line add the switches you want at the end *(after /skipintro)
+ with spaces between each and click ok.</p>
+
+ <p>NOTE: If you do not spell things correctly there will be no errors
+ when you start the game. Your misspelled switch will simply be ignored.
+ Also, Windows has a limit to the length of the command line. It will
+ not tell you that you have reached this limit. It will just chop off
+ some switches that are over the limit. You can reopen the shortcut
+ properties and look at the command line to verify that the switches are
+ not chopped off.<br></p>
+ </blockquote>
+
+ <p>3.4. Who needs to use the command line switches in a multiplayer
+ game?</p>
+
+ <blockquote>
+ <p>With the exception of the /picks switch, only the host needs to use
+ the command line switches. The switches from all other players are
+ ignored (except /picks).</p>
+
+ <p>The /picks switch in a LAN game must be put on every players command
+ line (if you do not put it on your command line then you will receive
+ the default of 10 points). Each player can have a different number of
+ race pick points. This will allow people to play with a handicap if the
+ choose to.</p>
+ </blockquote>
+
+ <p>3.5. What command line switches do you plan to add in the future?</p>
+
+ <blockquote>
+ <p>Check my blog site. I usually post what I am working on.<br></p>
+ </blockquote>
+
+ <p>3.6. Why do the save games from v1.40 cause problems with the Map
+ editor / Leveler?</p>
+
+ <blockquote>
+ <p>This issue only effected old versions of the patch. Please upgrade
+ to v1.40b21 or later.</p>
+ </blockquote>
+
+ <p>3.7. How do the home system switches interact with each other?</p>
+
+ <blockquote>
+ <p>The home system switches effects add where possible, however they
+ only impact one planet in the home system. For example:</p>
+
+ <p>/hugestart /goodstart gives a huge ultra rich planet</p>
+
+ <p>/hugestart /minstart only gives a huge planet</p>
+
+ <p>/richstart /goodstart only gives an ultra rich</p>
+ </blockquote>
+
+ <p>3.8. Why does the galaxy map seem different in v1.40?</p>
+
+ <blockquote>
+ <p>The /nobh switch converts black holes into stars. As a result, there
+ will be a slight change in the galaxy quality (a few extra planets) if
+ this switch is used.<br>
+ Also, the home systems are improved slightly. This obviously has an
+ effect on the overall galaxy quality.<br>
+ The /noorion switch prevents the game from generating Orion and instead
+ it generates a regular system in its place.<br>
+ Also, the /nosplint switch converts splinters into gold deposits. There
+ will be a slight increase in the number of gold deposit worlds if this
+ switch is used.</p>
+ </blockquote>
+ </blockquote>
+
+ <p>4. Playing over the internet</p>
+
+ <blockquote>
+ <p>4.1. How do I play Master of Orion 2 over the internet?</p>
+
+ <blockquote>
+ <p>I recommend playing using Kali and Windows 98 as your operating
+ system. This is the best combination that I have tried so far. There
+ are also frequently several players on the Kali MOO2 server who enjoy
+ playing games regularly.</p>
+ </blockquote>
+
+ <p>4.2. What is kali?</p>
+
+ <blockquote>
+ <p>Kali is software that lets you play LAN games over the internet. It
+ supports DOS games well. There are many chat servers and game lobbies
+ for players to meet and organize games.</p>
+ </blockquote>
+
+ <p>4.3. Where do I get kali?</p>
+
+ <blockquote>
+ <p><a href="http://www.kali.net">http://www.kali.net</a></p>
+ </blockquote>
+
+ <p>4.4. What game server do people play Master of Orion 2 on?</p>
+
+ <blockquote>
+ <p>Come join us on the kali -&gt;MOO2 chat server (currently #138 in
+ the server list). There are several regular players on this server to
+ play with.</p>
+ </blockquote>
+
+ <p>4.5. Why cant I find the MOO2 server?<br></p>
+
+ <blockquote>
+ <p>Sometime you do not get the full list of Kali chat servers when you
+ load kali. What you need to do is refresh the list. It may take several
+ refreshes to get all 300+ servers on the list.</p>
+ </blockquote>
+ </blockquote>
+
+ <p>5. Cheat codes</p>
+
+ <blockquote>
+ <p>5.1. What cheat codes are there in Master of Orion 2 ?</p>
+
+ <blockquote>
+ <p>There are many cheat codes in Master of Orion II. The codes vary
+ from version to version of the game. These are the codes that are
+ scanned for in v1.31 and v1.40.</p>
+
+ <p>From Galactic Map:</p>
+
+ <p><strong>ALT + EINSTEIN</strong> All research technology<br>
+ <strong>ALT + MOOLA</strong> Add 1000BCs to your treasury<br>
+ <strong>ALT + MENLO</strong> Current research completes next turn<br>
+ <strong>ALT + ISEEALL</strong> Toggle omni race pick on / off<br>
+ <strong>ALT + SCORE</strong> Show your current score</p>
+
+ <p>From the Colony Screen:</p>
+
+ <p><strong>ALT + CRUNCH</strong> Finish current production item
+ immediately.<br>
+ <strong>ALT + TOGGLE</strong> All building will be available on the
+ Construction Orders screen. Even those not researched.</p>
+ </blockquote>
+
+ <p>5.2. Why do you plan to disable cheat codes in multiplayer games ?</p>
+
+ <blockquote>
+ <p>There is no reason to cheat in a multiplayer game. If you want to
+ cheat, do so in a single player game.<br></p>
+ </blockquote><br>
+ <br>
+ </blockquote>
+ </blockquote>
+</body>
+</html>
diff --git a/games-strategy/moo2/moo2-1.40.24.ebuild b/games-strategy/moo2/moo2-1.40.24.ebuild
index a6e41149e..7d080868a 100644
--- a/games-strategy/moo2/moo2-1.40.24.ebuild
+++ b/games-strategy/moo2/moo2-1.40.24.ebuild
@@ -114,6 +114,7 @@ src_install() {
doicon "${WORKDIR}/${PN}.png" || die "doicon failed"
make_desktop_entry "${PN}" "Master of Orion II: Battle at Antares" ||
die "make_desktop_entry failed"
+ dodoc "${FILESDIR}/${PVR}/readme.html" || die "dodoc failed"
prepgamesdirs
}