diff options
-rw-r--r-- | dev-games/ogre/metadata.xml | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/dev-games/ogre/metadata.xml b/dev-games/ogre/metadata.xml index 1441e8cb1398..bc396b074590 100644 --- a/dev-games/ogre/metadata.xml +++ b/dev-games/ogre/metadata.xml @@ -77,7 +77,7 @@ Exporters * Maya (meshes) </longdescription> <use> - <flag name="assimp" restrict="~dev-games/ogre-1.12.9">Use media-libs/assimp to import assets from 3D files</flag> + <flag name="assimp" restrict="~dev-games/ogre-1.12.9">Use <pkg>media-libs/assimp</pkg> to import assets from 3D files</flag> <flag name="boost">Enable boost support</flag> <flag name="cache">Enable GL state cache support</flag> <flag name="cg">NVIDIA toolkit plugin</flag> @@ -90,16 +90,16 @@ Exporters Enable fine light mask granularity. This impacts on performance and should not be enabled unless an application really needs it. </flag> - <flag name="freeimage">Support images via media-libs/freeimage</flag> + <flag name="freeimage">Support images via <pkg>media-libs/freeimage</pkg></flag> <flag name="gl3plus">Build OpenGL 3+ RenderSystem (EXPERIMENTAL)</flag> <flag name="gles2" restrict="~dev-games/ogre-1.9.0">Build OpenGL ES 2.x RenderSystem</flag> <flag name="gles3" restrict="~dev-games/ogre-1.9.0">Enable OpenGL ES 3.x Features</flag> - <flag name="json">Use dev-libs/rapidjson (needed by Hlms JSON materials)</flag> + <flag name="json">Use <pkg>dev-libs/rapidjson</pkg> (needed by Hlms JSON materials)</flag> <flag name="legacy-animations"> Use the skeletal animation from 1.x. It's much slower, but the new system is still experimental. </flag> - <flag name="ois">Pull in Object-oriented Input System library dev-games/ois for samples</flag> + <flag name="ois">Pull in Object-oriented Input System library <pkg>dev-games/ois</pkg> for samples</flag> <flag name="poco">When USE=threads, use poco for threading</flag> <!-- Not yet available? Needs testing! (Note: Shouldn't this be EGL instead of GLES2?) <flag name="mobile"> |