From ba63ab842e2e8b7c6148aac77ea0845b6b76cc75 Mon Sep 17 00:00:00 2001 From: Petr Vaněk Date: Thu, 25 Aug 2022 23:38:22 +0200 Subject: dev-games/ogre: use tags in metadata.xml MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Signed-off-by: Petr Vaněk Signed-off-by: Sam James --- dev-games/ogre/metadata.xml | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'dev-games') diff --git a/dev-games/ogre/metadata.xml b/dev-games/ogre/metadata.xml index 1441e8cb1398..bc396b074590 100644 --- a/dev-games/ogre/metadata.xml +++ b/dev-games/ogre/metadata.xml @@ -77,7 +77,7 @@ Exporters * Maya (meshes) - Use media-libs/assimp to import assets from 3D files + Use media-libs/assimp to import assets from 3D files Enable boost support Enable GL state cache support NVIDIA toolkit plugin @@ -90,16 +90,16 @@ Exporters Enable fine light mask granularity. This impacts on performance and should not be enabled unless an application really needs it. - Support images via media-libs/freeimage + Support images via media-libs/freeimage Build OpenGL 3+ RenderSystem (EXPERIMENTAL) Build OpenGL ES 2.x RenderSystem Enable OpenGL ES 3.x Features - Use dev-libs/rapidjson (needed by Hlms JSON materials) + Use dev-libs/rapidjson (needed by Hlms JSON materials) Use the skeletal animation from 1.x. It's much slower, but the new system is still experimental. - Pull in Object-oriented Input System library dev-games/ois for samples + Pull in Object-oriented Input System library dev-games/ois for samples When USE=threads, use poco for threading