# Copyright 1999-2012 Gentoo Foundation # Distributed under the terms of the GNU General Public License v2 # $Header: /var/cvsroot/gentoo-x86/games-fps/urbanterror/urbanterror-4.1.1.ebuild,v 1.4 2012/06/06 08:36:43 mr_bones_ Exp $ EAPI=4 inherit eutils games MY_PV=${PV//./} IOQ3_SVN=1807 IOQ3_PATCH=ioq3-${IOQ3_SVN}-urt-251210-git-nobumpy DESCRIPTION="Hollywood tactical shooter based on the ioquake3 engine" HOMEPAGE="http://www.urbanterror.info/home/" SRC_URI="http://dev.gentoo.org/~hasufell/distfiles/ioquake3-${IOQ3_SVN}.tar.bz2 http://dev.gentoo.org/~hasufell/distfiles/${IOQ3_PATCH}.tar.xz ftp://ftp.snt.utwente.nl/pub/games/${PN}/old/UrbanTerror_${MY_PV:0:2}_FULL.zip http://upload.wikimedia.org/wikipedia/en/5/56/Urbanterror.svg -> ${PN}.svg" LICENSE="GPL-2 Q3AEULA" SLOT="0" KEYWORDS="~amd64 ~x86 -*" IUSE="+curl dedicated openal server speex vorbis" RDEPEND=" sys-libs/zlib[minizip] !dedicated? ( media-libs/ftgl media-libs/freetype media-libs/libsdl[X,opengl] virtual/opengl curl? ( net-misc/curl ) openal? ( media-libs/openal ) speex? ( media-libs/speex ) vorbis? ( media-libs/libogg media-libs/libvorbis ) )" # server target needs libsdl and some # other headers for build-time # added them for dedicated useflag DEPEND="${RDEPEND} app-arch/unzip virtual/pkgconfig dedicated? ( media-libs/libsdl curl? ( net-misc/curl ) speex? ( media-libs/speex ) )" S=${WORKDIR}/ioquake3 src_prepare() { epatch "${FILESDIR}"/${P}-minizip.patch \ "${WORKDIR}"/${IOQ3_PATCH}.patch \ "${FILESDIR}"/${P}-build.patch # unbundle rm -r code/zlib || die rm code/qcommon/unzip.{c,h} || die rm code/qcommon/ioapi.{c,h} || die rm -r code/{FTGL,FT2,SDL12,libs/win32} || die # set svn version sed \ -e 's/SVN_REV=$(shell LANG=C svnversion .)/SVN_REV='${IOQ3_SVN}'M/' \ -i Makefile || die "setting svn version failed" # fix case sensitivity mv "${WORKDIR}/UrbanTerror/q3ut4/demos/tutorial.dm_68" \ "${WORKDIR}/UrbanTerror/q3ut4/demos/TUTORIAL.dm_68" || die } src_compile() { buildit() { use $1 && echo 1 || echo 0 ; } nobuildit() { use $1 && echo 0 || echo 1 ; } emake \ ARCH=$(usex amd64 "x86_64" "i386") \ DEFAULT_BASEDIR="${GAMES_DATADIR}/${PN}" \ BUILD_CLIENT=$(nobuildit dedicated) \ BUILD_CLIENT_SMP=$(nobuildit dedicated) \ BUILD_SERVER=$(usex dedicated "1" "$(buildit server)") \ USE_CODEC_VORBIS=$(buildit vorbis) \ USE_VOIP=$(buildit speex) \ USE_OPENAL=$(buildit openal) \ USE_CURL=$(buildit curl) \ USE_INTERNAL_SPEEX=0 \ USE_INTERNAL_ZLIB=0 \ USE_LOCAL_HEADERS=0 \ OPTIMIZEVM="" \ Q="" \ release } src_install() { local my_arch=$(usex amd64 "x86_64" "i386") doicon -s scalable "${DISTDIR}"/${PN}.svg dodoc ChangeLog NOTTODO README TODO {md4,voip}-readme.txt insinto "${GAMES_DATADIR}"/${PN}/q3ut4 doins -r "${WORKDIR}"/UrbanTerror/q3ut4/{*.pk3,demos/,description.txt} if use !dedicated ; then newgamesbin build/release-linux-${my_arch}/ioquake3-smp.${my_arch} ${PN} make_desktop_entry ${PN} "UrbanTerror" fi if use dedicated || use server ; then newgamesbin build/release-linux-${my_arch}/ioq3ded.${my_arch} ${PN}-dedicated newins "${WORKDIR}"/UrbanTerror/q3ut4/mapcycle.txt mapcycle.txt.example newins "${WORKDIR}"/UrbanTerror/q3ut4/server.cfg q3config_server.cfg.example fi prepgamesdirs }