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# Copyright 1999-2004 Gentoo Technologies, Inc.
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-fps/quake2-icculus/quake2-icculus-0.15-r1.ebuild,v 1.2 2004/02/20 06:40:07 mr_bones_ Exp $
inherit games eutils gcc
MY_P=quake2-r${PV}
S=${WORKDIR}/${MY_P}
DESCRIPTION="The icculus.org linux port of iD's quake2 engine"
HOMEPAGE="http://icculus.org/quake2/"
SRC_URI="http://icculus.org/quake2/files/${MY_P}.tar.gz
!noqmax? ( http://icculus.org/quake2/files/maxpak.pak )
rogue? ( ftp://ftp.idsoftware.com/idstuff/quake2/source/roguesrc320.shar.Z )
xatrix? ( ftp://ftp.idsoftware.com/idstuff/quake2/source/xatrixsrc320.shar.Z )"
LICENSE="GPL-2"
SLOT="0"
KEYWORDS="x86 ppc sparc alpha"
IUSE="svga X sdl aalib opengl noqmax rogue xatrix"
# default to X11 if svga/X/sdl/aalib are not in USE
RDEPEND="svga? ( media-libs/svgalib )
arts? ( kde-base/arts )
X? ( virtual/x11 )
sdl? ( media-libs/libsdl )
aalib? ( media-libs/aalib )
opengl? ( virtual/opengl )
|| ( svga? ( "" ) X? ( "" ) sdl? ( "" ) aalib? ( "" ) virtual/x11 )"
DEPEND="${RDEPEND}
app-arch/sharutils"
src_unpack() {
unpack ${MY_P}.tar.gz
cd ${S}
epatch ${FILESDIR}/${PV}-Makefile-noopts.patch
epatch ${FILESDIR}/${PV}-Makefile-optflags.patch
epatch ${FILESDIR}/${PV}-gentoo-path.patch
sed -i "s:GENTOO_DATADIR:${GAMES_DATADIR}/quake2-data:" src/qcommon/files.c
ln -s `which echo` ${T}/more
for g in `use rogue` `use xatrix` ; do
mkdir -p ${S}/src/${g}
cd ${S}/src/${g}
unpack ${g}src320.shar.Z
sed -i 's:^read ans:ans=yes :' ${g}src320.shar
env PATH="${T}:${PATH}" unshar ${g}src320.shar
rm ${g}src320.shar
done
use rogue && sed -i 's:<nan\.h>:<bits/nan.h>:' ${S}/src/rogue/g_local.h
}
yesno() {
for f in $@ ; do
[ `use $f` ] || { echo NO ; return 1 ; }
done
echo YES
return 0
}
src_compile() {
BUILD_X11=`yesno X`
use sdl || use X || use svga || use aalib || BUILD_X11=YES
# xatrix fails to build
# rogue fails to build
for BUILD_QMAX in YES NO ; do
[ `use noqmax` ] && [ "${BUILD_QMAX}" == "YES" ] && continue
[ "${BUILD_QMAX}" == "YES" ] \
&& echo "#define GENTOO_LIBDIR \"${GAMES_LIBDIR}/${PN}-qmax\"" > src/linux/gentoo-libdir.h \
|| echo "#define GENTOO_LIBDIR \"${GAMES_LIBDIR}/${PN}\"" > src/linux/gentoo-libdir.h
make clean || die "cleaning failed"
make build_release \
BUILD_SDLQUAKE2=`yesno sdl` \
BUILD_SVGA=`yesno svga` \
BUILD_X11=${BUILD_X11} \
BUILD_GLX=`yesno opengl X` \
BUILD_SDL=`yesno sdl` \
BUILD_SDLGL=`yesno sdl opengl` \
BUILD_CTFDLL=YES \
BUILD_XATRIX=`yesno xatrix` \
BUILD_ROGUE=`yesno rogue` \
BUILD_JOYSTICK=`yesno joystick` \
BUILD_DEDICATED=YES \
BUILD_AA=`yesno aalib` \
BUILD_QMAX=${BUILD_QMAX} \
HAVE_IPV6=NO \
BUILD_ARTS=NO \
SDLDIR=/usr/lib \
BUILD_ARTS=`yesno arts` \
OPTCFLAGS="${CFLAGS}" \
|| die "make failed"
#HAVE_IPV6=`yesno ipv6` \
# now we save the build dir ... except for the object files ...
rm release*/*/*.o
mv release* my-rel-${BUILD_QMAX}
cd my-rel-${BUILD_QMAX}
rm -rf ref_{gl,soft} ded game client ctf/*.o
mkdir baseq2
mv game*.so baseq2/
cd ..
done
}
src_install() {
local q2dir=${GAMES_LIBDIR}/${PN}
local q2maxdir=${GAMES_LIBDIR}/${PN}-qmax
dodoc readme.txt README TODO ${FILESDIR}/README-postinstall
# regular q2 files
dodir ${q2dir}
cp -rf my-rel-NO/* ${D}/${q2dir}/
dogamesbin ${D}/${q2dir}/{quake2,q2ded}
rm ${D}/${q2dir}/{quake2,q2ded}
use sdl && dogamesbin ${D}/${q2dir}/sdlquake2 && rm ${D}/${q2dir}/sdlquake2
# q2max files
if [ ! `use noqmax` ] ; then
dodir ${q2maxdir}
cp -rf my-rel-YES/* ${D}/${q2maxdir}/
newgamesbin ${D}/${q2maxdir}/quake2 quake2-qmax
newgamesbin ${D}/${q2maxdir}/q2ded q2ded-qmax
rm ${D}/${q2maxdir}/{quake2,q2ded}
use sdl && newgamesbin ${D}/${q2maxdir}/sdlquake2 sdlquake2-qmax && rm ${D}/${q2maxdir}/sdlquake2
insinto ${q2maxdir}/baseq2
doins ${DISTDIR}/maxpak.pak
fi
prepgamesdirs
}
pkg_postinst() {
games_pkg_postinst
einfo "Go read /usr/share/doc/${PF}/README-postinstall.gz right now!"
einfo "It's important- This install is just the engine, you still need"
einfo "the data paks. Go read."
}
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