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author | Mike Frysinger <vapier@gentoo.org> | 2003-10-25 12:08:38 +0000 |
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committer | Mike Frysinger <vapier@gentoo.org> | 2003-10-25 12:08:38 +0000 |
commit | 90de2a4b281c807db5ac6bbe2c187f42bb891924 (patch) | |
tree | 737f1145eba01957b17133658be9abafc0649af5 /dev-games/kyra/metadata.xml | |
parent | old (diff) | |
download | gentoo-2-90de2a4b281c807db5ac6bbe2c187f42bb891924.tar.gz gentoo-2-90de2a4b281c807db5ac6bbe2c187f42bb891924.tar.bz2 gentoo-2-90de2a4b281c807db5ac6bbe2c187f42bb891924.zip |
touchups & move
Diffstat (limited to 'dev-games/kyra/metadata.xml')
-rw-r--r-- | dev-games/kyra/metadata.xml | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/dev-games/kyra/metadata.xml b/dev-games/kyra/metadata.xml new file mode 100644 index 000000000000..7e1d30a1f2c8 --- /dev/null +++ b/dev-games/kyra/metadata.xml @@ -0,0 +1,43 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> +<pkgmetadata> +<herd>games</herd> +<longdescription> +A Sprite Engine... +from a Slightly Different Point of View + +Kyra is a simple, fully featured, industrial strength Sprite engine written in C++. It is built on +top of SDL and has been tested on Windows and Linux. It is provided free for open source projects +under the GPL and LGPL. + +What is a Sprite Engine? A Sprite Engine is the drawing and rendering component of 2D and quasi-3D +games. Examples of this kind of game are Civilization, Donkey Kong (classic arcade), Pharaoh, Zeus, +Warcraft, Diablo, Frogger, and Pirates!, among many others. It is so called because the "characters" +or "little men" are referred to as "sprites". + +Simple and Easy to Use. Kyra has a clean and simple C++ interface. Or at least as simple as an engine +can be. It comes with several examples to get you started, as well as full documentation for the API +and the tool chain. + +Fully Featured. It is fully featured, supporting top-down, side, and isometric rendering. It supports +the 'Sprite' as its basic type, but also supports Tiles and user-drawn Canvases. It can draw to a +traditional bitmap surface, and supports OpenGL hardware acceleration. + +Industrial Strength. Kyra has a complete tool chain including a sprite editor and encoder. It's fast +and capable, with specialized code for rendering and rectangle updates. + +...From a Slightly Different Point of View. But Kyra does some things differently. It supports color +transformations and alpha blending (!). All objects in Kyra are inserted into a containment +hierarchy, and children are transformed by their parents. So a complex object can be moved simply by +changing the coordinates of the top level object, and color transformations and alpha transformations +work the same way. The alpha blending can be applied at a per-image or per-pixel level. + +Objects can be scaled up or down when drawn, or scaling can be pre-cached. The screen can be split +into sub window views, and each view has its own object transformations. + +Use as is. Kyra is currently working and ready for use. You can put it into your programs and start +using it now. It has been used enough to mature some and be already bug fixed. On the other hand, if +you're someone who likes to get involved, there are still optimization and feature opportunities in +the code. +</longdescription> +</pkgmetadata> |