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author | Michael Sterrett <mr_bones_@gentoo.org> | 2006-08-25 22:17:18 +0000 |
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committer | Michael Sterrett <mr_bones_@gentoo.org> | 2006-08-25 22:17:18 +0000 |
commit | c4aa80b20b733b54ebb5a0a4fef4721b35778f07 (patch) | |
tree | 48730b37d170458be37cd81daa8f5a8751f5f553 /games-fps/prboom | |
parent | Stable on x86, bug #144559. (diff) | |
download | gentoo-2-c4aa80b20b733b54ebb5a0a4fef4721b35778f07.tar.gz gentoo-2-c4aa80b20b733b54ebb5a0a4fef4721b35778f07.tar.bz2 gentoo-2-c4aa80b20b733b54ebb5a0a4fef4721b35778f07.zip |
version bump
(Portage version: 2.1.1_pre5-r3)
Diffstat (limited to 'games-fps/prboom')
-rw-r--r-- | games-fps/prboom/ChangeLog | 9 | ||||
-rw-r--r-- | games-fps/prboom/files/2.4.5-nvidia-test.c | 3 | ||||
-rw-r--r-- | games-fps/prboom/files/2.4.5-nvidia.patch | 48 | ||||
-rw-r--r-- | games-fps/prboom/files/digest-prboom-2.4.5 | 3 | ||||
-rw-r--r-- | games-fps/prboom/prboom-2.4.5.ebuild | 66 |
5 files changed, 128 insertions, 1 deletions
diff --git a/games-fps/prboom/ChangeLog b/games-fps/prboom/ChangeLog index d91a391bde21..557a46176736 100644 --- a/games-fps/prboom/ChangeLog +++ b/games-fps/prboom/ChangeLog @@ -1,6 +1,13 @@ # ChangeLog for games-fps/prboom # Copyright 2002-2006 Gentoo Foundation; Distributed under the GPL v2 -# $Header: /var/cvsroot/gentoo-x86/games-fps/prboom/ChangeLog,v 1.21 2006/08/01 04:01:44 mr_bones_ Exp $ +# $Header: /var/cvsroot/gentoo-x86/games-fps/prboom/ChangeLog,v 1.22 2006/08/25 22:17:18 mr_bones_ Exp $ + +*prboom-2.4.5 (25 Aug 2006) + + 25 Aug 2006; Michael Sterrett <mr_bones_@gentoo.org> + +files/2.4.5-nvidia.patch, +files/2.4.5-nvidia-test.c, + +prboom-2.4.5.ebuild: + version bump *prboom-2.4.4 (01 Aug 2006) diff --git a/games-fps/prboom/files/2.4.5-nvidia-test.c b/games-fps/prboom/files/2.4.5-nvidia-test.c new file mode 100644 index 000000000000..f9e4bd700f8a --- /dev/null +++ b/games-fps/prboom/files/2.4.5-nvidia-test.c @@ -0,0 +1,3 @@ +#include <SDL/SDL_opengl.h> +PFNGLCOLORTABLEEXTPROC glColorTableEXT; +int main(){return 0;} diff --git a/games-fps/prboom/files/2.4.5-nvidia.patch b/games-fps/prboom/files/2.4.5-nvidia.patch new file mode 100644 index 000000000000..2b7aa9b32d46 --- /dev/null +++ b/games-fps/prboom/files/2.4.5-nvidia.patch @@ -0,0 +1,48 @@ +--- src/gl_intern.h.orig 2003-09-21 16:39:30.247451624 -0400 ++++ src/gl_intern.h 2003-09-21 16:39:41.610724144 -0400 +@@ -84,6 +84,6 @@ + #define min(a,b) ((a)<(b)?(a):(b)) + #endif + +-PFNGLCOLORTABLEEXTPROC gld_ColorTableEXT; ++//PFNGLCOLORTABLEEXTPROC gld_ColorTableEXT; + + #endif // _GL_INTERN_H +--- src/gl_main.c.orig 2003-09-21 16:39:55.436622288 -0400 ++++ src/gl_main.c 2003-09-21 16:43:00.943420968 -0400 +@@ -285,6 +285,7 @@ + + if (strcasecmp(extension, "GL_EXT_texture_filter_anisotropic") == 0) + gl_texture_filter_anisotropic = true; ++/* + else if (strcasecmp(extension, "GL_EXT_paletted_texture") == 0) { + if (gl_use_paletted_texture) { + gl_paletted_texture = true; +@@ -304,6 +305,7 @@ + else + lprintf(LO_INFO,"using GL_EXT_shared_texture_palette\n",glGetString(GL_VENDOR)); + } ++*/ + + extension = p; + } while (*extension != '\0'); +@@ -761,7 +763,7 @@ + pal[transparent_pal_index*4+1]=0; + pal[transparent_pal_index*4+2]=0; + pal[transparent_pal_index*4+3]=0; +- gld_ColorTableEXT(GL_SHARED_TEXTURE_PALETTE_EXT, GL_RGBA, 256, GL_RGBA, GL_UNSIGNED_BYTE, pal); ++// gld_ColorTableEXT(GL_SHARED_TEXTURE_PALETTE_EXT, GL_RGBA, 256, GL_RGBA, GL_UNSIGNED_BYTE, pal); + W_UnlockLumpName("PLAYPAL"); + } else { + if (palette>0) +--- src/gl_texture.c.orig 2003-09-21 16:43:18.450759448 -0400 ++++ src/gl_texture.c 2003-09-21 16:43:39.549551944 -0400 +@@ -178,7 +178,7 @@ + pal[transparent_pal_index*4+1]=0; + pal[transparent_pal_index*4+2]=0; + pal[transparent_pal_index*4+3]=0; +- gld_ColorTableEXT(target, GL_RGBA, 256, GL_RGBA, GL_UNSIGNED_BYTE, pal); ++// gld_ColorTableEXT(target, GL_RGBA, 256, GL_RGBA, GL_UNSIGNED_BYTE, pal); + W_UnlockLumpName("PLAYPAL"); + } + diff --git a/games-fps/prboom/files/digest-prboom-2.4.5 b/games-fps/prboom/files/digest-prboom-2.4.5 new file mode 100644 index 000000000000..34fe2034a243 --- /dev/null +++ b/games-fps/prboom/files/digest-prboom-2.4.5 @@ -0,0 +1,3 @@ +MD5 24381017240a9eda5da21af0ca046228 prboom-2.4.5.tar.gz 970658 +RMD160 7495750f0ed35e96dd8ea8a1546dcf0cfc1bdf89 prboom-2.4.5.tar.gz 970658 +SHA256 1fdeb7148e92c84ced2416ba2b29a1bf594a542c46f5625b9af9e8f5ee505246 prboom-2.4.5.tar.gz 970658 diff --git a/games-fps/prboom/prboom-2.4.5.ebuild b/games-fps/prboom/prboom-2.4.5.ebuild new file mode 100644 index 000000000000..adcafc91985b --- /dev/null +++ b/games-fps/prboom/prboom-2.4.5.ebuild @@ -0,0 +1,66 @@ +# Copyright 1999-2006 Gentoo Foundation +# Distributed under the terms of the GNU General Public License v2 +# $Header: /var/cvsroot/gentoo-x86/games-fps/prboom/prboom-2.4.5.ebuild,v 1.1 2006/08/25 22:17:18 mr_bones_ Exp $ + +inherit eutils toolchain-funcs games + +DESCRIPTION="Port of ID's doom to SDL and OpenGL" +HOMEPAGE="http://prboom.sourceforge.net/" +SRC_URI="mirror://sourceforge/prboom/${P}.tar.gz" + +LICENSE="GPL-2" +SLOT="0" +KEYWORDS="amd64 ~ppc sparc x86" +IUSE="opengl" + +DEPEND=">=media-libs/libsdl-1.1.3 + media-libs/sdl-mixer + media-libs/sdl-net + opengl? ( virtual/opengl virtual/glu )" + +src_unpack() { + unpack ${A} + cd "${S}" + ebegin "Detecting NVidia GL/prboom bug" + $(tc-getCC) "${FILESDIR}"/${PV}-nvidia-test.c 2> /dev/null + local ret=$? + eend ${ret} "NVidia GL/prboom bug found ;(" + [ ${ret} -eq 0 ] || epatch "${FILESDIR}"/${PV}-nvidia.patch + sed -i \ + -e '/^gamesdir/ s/\/games/\/bin/' \ + src/Makefile.in \ + || die "sed failed" + sed -i \ + -e 's/: install-docDATA/:/' \ + -e '/^SUBDIRS/ s/doc//' \ + Makefile.in \ + || die "sed failed" +} + +src_compile() { + local myconf + # configure.in should be fixed as + # --enable-gl and + # --disable-gl are treated the same + use opengl && myconf="--enable-gl" + # leave --disable-cpu-opt in otherwise the configure script + # will append -march=i686 and crap ... let the user's CFLAGS + # handle this ... + egamesconf \ + --disable-dependency-tracking \ + ${myconf} \ + $(use_enable x86 i386-asm) \ + --disable-cpu-opt \ + --with-waddir="${GAMES_DATADIR}/doom-data" \ + || die + emake || die "emake failed" +} + +src_install() { + emake DESTDIR="${D}" install || die "emake install failed" + doman doc/*.{5,6} + dodoc AUTHORS NEWS README TODO doc/README.* doc/*.txt + doicon "${FILESDIR}/${PN}.png" + make_desktop_entry ${PN} "PrBoom" + prepgamesdirs +} |