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authorAlfredo Tupone <tupone@gentoo.org>2010-09-21 09:11:01 +0000
committerAlfredo Tupone <tupone@gentoo.org>2010-09-21 09:11:01 +0000
commit08d8c76ead7ceae7bdc2621b54a757f5a7774c79 (patch)
tree5d061ec2468271cd37036efc30d3e10bfae1a700 /games-fps
parentVersion bump. Drop older. (diff)
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Respect LDFLAGS. Bug #338145 & EAPI=2
(Portage version: 2.1.8.3/cvs/Linux i686)
Diffstat (limited to 'games-fps')
-rw-r--r--games-fps/aaquake2/ChangeLog10
-rw-r--r--games-fps/aaquake2/aaquake2-0.1.ebuild13
-rw-r--r--games-fps/aaquake2/files/0.1-gentoo.patch16
-rw-r--r--games-fps/aaquake2/files/aaquake2-0.1-gcc41.patch8
-rw-r--r--games-fps/aaquake2/files/aaquake2-0.1-glibc.patch8
-rw-r--r--games-fps/aaquake2/files/aaquake2-0.1-ldflags.patch97
6 files changed, 127 insertions, 25 deletions
diff --git a/games-fps/aaquake2/ChangeLog b/games-fps/aaquake2/ChangeLog
index f9a1896f7ccc..c2fcfdd6efa5 100644
--- a/games-fps/aaquake2/ChangeLog
+++ b/games-fps/aaquake2/ChangeLog
@@ -1,6 +1,12 @@
# ChangeLog for games-fps/aaquake2
-# Copyright 2000-2008 Gentoo Foundation; Distributed under the GPL v2
-# $Header: /var/cvsroot/gentoo-x86/games-fps/aaquake2/ChangeLog,v 1.8 2008/03/18 22:41:41 tupone Exp $
+# Copyright 1999-2010 Gentoo Foundation; Distributed under the GPL v2
+# $Header: /var/cvsroot/gentoo-x86/games-fps/aaquake2/ChangeLog,v 1.9 2010/09/21 09:11:01 tupone Exp $
+
+ 21 Sep 2010; Tupone Alfredo <tupone@gentoo.org> files/0.1-gentoo.patch,
+ aaquake2-0.1.ebuild, files/aaquake2-0.1-gcc41.patch,
+ files/aaquake2-0.1-glibc.patch, +files/aaquake2-0.1-ldflags.patch:
+ Respect LDFLAGS. Bug #338145 by flameeyes@gentoo.org
+ EAPI=2
18 Mar 2008; Tupone Alfredo <tupone@gentoo.org>
+files/aaquake2-0.1-glibc.patch, aaquake2-0.1.ebuild:
diff --git a/games-fps/aaquake2/aaquake2-0.1.ebuild b/games-fps/aaquake2/aaquake2-0.1.ebuild
index 151786b56d44..b8e53e621b04 100644
--- a/games-fps/aaquake2/aaquake2-0.1.ebuild
+++ b/games-fps/aaquake2/aaquake2-0.1.ebuild
@@ -1,6 +1,7 @@
-# Copyright 1999-2008 Gentoo Foundation
+# Copyright 1999-2010 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
-# $Header: /var/cvsroot/gentoo-x86/games-fps/aaquake2/aaquake2-0.1.ebuild,v 1.11 2008/03/18 22:41:41 tupone Exp $
+# $Header: /var/cvsroot/gentoo-x86/games-fps/aaquake2/aaquake2-0.1.ebuild,v 1.12 2010/09/21 09:11:00 tupone Exp $
+EAPI="2"
inherit eutils games
@@ -20,14 +21,12 @@ DEPEND="${RDEPEND}
S=${WORKDIR}/quake2-3.21/linux
-src_unpack() {
- unpack ${A}
- cd "${WORKDIR}"/quake2-3.21
+src_prepare() {
epatch \
"${FILESDIR}"/${PV}-gentoo.patch \
"${FILESDIR}"/${P}-glibc.patch \
- "${FILESDIR}"/${P}-gcc41.patch
- cd linux
+ "${FILESDIR}"/${P}-gcc41.patch \
+ "${FILESDIR}"/${P}-ldflags.patch
sed -i \
-e "s:GENTOO_DIR:$(games_get_libdir)/${PN}:" sys_linux.c \
|| die "sed failed"
diff --git a/games-fps/aaquake2/files/0.1-gentoo.patch b/games-fps/aaquake2/files/0.1-gentoo.patch
index 30379cb2c2dc..4a9b38bf5ecb 100644
--- a/games-fps/aaquake2/files/0.1-gentoo.patch
+++ b/games-fps/aaquake2/files/0.1-gentoo.patch
@@ -1,5 +1,5 @@
---- linux/Makefile.old 2001-12-29 20:37:22.000000000 -0500
-+++ linux/Makefile 2003-07-17 22:14:50.000000000 -0400
+--- Makefile.old 2001-12-29 20:37:22.000000000 -0500
++++ Makefile 2003-07-17 22:14:50.000000000 -0400
@@ -54,7 +54,7 @@
RELEASE_CFLAGS=$(BASE_CFLAGS) -O6 -ffast-math -funroll-loops \
-fomit-frame-pointer -fexpensive-optimizations
@@ -40,8 +40,8 @@
$(BUILD_RELEASE_DIR)/game \
$(BUILD_RELEASE_DIR)/ctf \
# $(BUILD_RELEASE_DIR)/xatrix \
---- linux/sys_linux.c.old 2001-12-22 18:45:58.000000000 -0500
-+++ linux/sys_linux.c 2003-07-17 22:34:11.000000000 -0400
+--- sys_linux.c.old 2001-12-22 18:45:58.000000000 -0500
++++ sys_linux.c 2003-07-17 22:34:11.000000000 -0400
@@ -220,7 +220,7 @@
char curpath[MAX_OSPATH];
char *path;
@@ -66,8 +66,8 @@
}
}
---- qcommon/files.c.old 2001-12-22 16:32:26.000000000 -0500
-+++ qcommon/files.c 2003-07-17 22:34:29.000000000 -0400
+--- ../qcommon/files.c.old 2001-12-22 16:32:26.000000000 -0500
++++ ../qcommon/files.c 2003-07-17 22:34:29.000000000 -0400
@@ -865,7 +865,7 @@
//
// start up with baseq2 by default
@@ -77,8 +77,8 @@
// any set gamedirs will be freed up to here
fs_base_searchpaths = fs_searchpaths;
---- qcommon/qcommon.h.old 2001-12-22 16:32:26.000000000 -0500
-+++ qcommon/qcommon.h 2003-07-17 21:20:03.000000000 -0400
+--- ../qcommon/qcommon.h.old 2001-12-22 16:32:26.000000000 -0500
++++ ../qcommon/qcommon.h 2003-07-17 21:20:03.000000000 -0400
@@ -25,7 +25,7 @@
#define VERSION 3.21
diff --git a/games-fps/aaquake2/files/aaquake2-0.1-gcc41.patch b/games-fps/aaquake2/files/aaquake2-0.1-gcc41.patch
index 0871d2c17389..f3d3da6cad63 100644
--- a/games-fps/aaquake2/files/aaquake2-0.1-gcc41.patch
+++ b/games-fps/aaquake2/files/aaquake2-0.1-gcc41.patch
@@ -1,5 +1,5 @@
---- game/g_local.h.old 2006-05-05 21:26:25.000000000 +0200
-+++ game/g_local.h 2006-05-05 21:26:48.000000000 +0200
+--- ../game/g_local.h.old 2006-05-05 21:26:25.000000000 +0200
++++ ../game/g_local.h 2006-05-05 21:26:48.000000000 +0200
@@ -458,11 +458,6 @@
extern int sm_meat_index;
extern int snd_fry;
@@ -12,8 +12,8 @@
// means of death
#define MOD_UNKNOWN 0
#define MOD_BLASTER 1
---- ctf/g_local.h.old 2006-05-05 21:41:10.000000000 +0200
-+++ ctf/g_local.h 2006-05-05 21:41:23.000000000 +0200
+--- ../ctf/g_local.h.old 2006-05-05 21:41:10.000000000 +0200
++++ ../ctf/g_local.h 2006-05-05 21:41:23.000000000 +0200
@@ -466,11 +466,6 @@
extern int sm_meat_index;
extern int snd_fry;
diff --git a/games-fps/aaquake2/files/aaquake2-0.1-glibc.patch b/games-fps/aaquake2/files/aaquake2-0.1-glibc.patch
index 806406357a31..580df210d472 100644
--- a/games-fps/aaquake2/files/aaquake2-0.1-glibc.patch
+++ b/games-fps/aaquake2/files/aaquake2-0.1-glibc.patch
@@ -1,5 +1,5 @@
---- linux/rw_aa.c.old 2008-03-18 23:29:28.000000000 +0100
-+++ linux/rw_aa.c 2008-03-18 23:29:44.000000000 +0100
+--- rw_aa.c.old 2008-03-18 23:29:28.000000000 +0100
++++ rw_aa.c 2008-03-18 23:29:44.000000000 +0100
@@ -61,7 +61,7 @@
#include <signal.h>
#include <sys/mman.h>
@@ -9,8 +9,8 @@
#include <aalib.h>
---- linux/rw_in_aa.c.old 2008-03-18 23:29:33.000000000 +0100
-+++ linux/rw_in_aa.c 2008-03-18 23:29:54.000000000 +0100
+--- rw_in_aa.c.old 2008-03-18 23:29:33.000000000 +0100
++++ rw_in_aa.c 2008-03-18 23:29:54.000000000 +0100
@@ -46,7 +46,7 @@
#include <signal.h>
#include <sys/mman.h>
diff --git a/games-fps/aaquake2/files/aaquake2-0.1-ldflags.patch b/games-fps/aaquake2/files/aaquake2-0.1-ldflags.patch
new file mode 100644
index 000000000000..3c011f8a6851
--- /dev/null
+++ b/games-fps/aaquake2/files/aaquake2-0.1-ldflags.patch
@@ -0,0 +1,97 @@
+--- Makefile.old 2010-09-21 10:43:43.000000000 +0200
++++ Makefile 2010-09-21 10:47:26.000000000 +0200
+@@ -59,7 +59,7 @@
+ endif
+
+ DEBUG_CFLAGS=$(BASE_CFLAGS) -g
+-LDFLAGS=-ldl -lm
++LDLIBS=-ldl -lm
+ SVGALDFLAGS=-lvga -lm
+ XLDFLAGS=-L/usr/X11R6/lib -lX11 -lXext -lXxf86dga
+ AALDFLAGS=-lm -laa
+@@ -195,7 +195,7 @@
+ endif
+
+ $(BUILDDIR)/quake2 : $(QUAKE2_OBJS) $(QUAKE2_AS_OBJS)
+- $(CC) $(CFLAGS) -o $@ $(QUAKE2_OBJS) $(QUAKE2_AS_OBJS) $(LDFLAGS)
++ $(CC) $(CFLAGS) $(LDFLAGS) -o $@ $(QUAKE2_OBJS) $(QUAKE2_AS_OBJS) $(LDLIBS)
+
+ $(BUILDDIR)/client/cl_cin.o : $(CLIENT_DIR)/cl_cin.c
+ $(DO_CC)
+@@ -374,7 +374,7 @@
+ $(BUILDDIR)/ded/cd_null.o
+
+ $(BUILDDIR)/q2ded : $(Q2DED_OBJS)
+- $(CC) $(CFLAGS) -o $@ $(Q2DED_OBJS) $(LDFLAGS)
++ $(CC) $(CFLAGS) $(LDFLAGS) -o $@ $(Q2DED_OBJS) $(LDLIBS)
+
+ $(BUILDDIR)/ded/cmd.o : $(COMMON_DIR)/cmd.c
+ $(DO_DED_CC)
+@@ -503,7 +503,7 @@
+ $(BUILDDIR)/game/m_flash.o
+
+ $(BUILDDIR)/game$(ARCH).$(SHLIBEXT) : $(GAME_OBJS)
+- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(GAME_OBJS)
++ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(GAME_OBJS)
+
+ $(BUILDDIR)/game/g_ai.o : $(GAME_DIR)/g_ai.c
+ $(DO_SHLIB_CC)
+@@ -682,7 +682,7 @@
+ $(BUILDDIR)/ctf/q_shared.o
+
+ $(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) : $(CTF_OBJS)
+- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(CTF_OBJS)
++ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(CTF_OBJS)
+
+ $(BUILDDIR)/ctf/g_ai.o : $(CTF_DIR)/g_ai.c
+ $(DO_SHLIB_CC)
+@@ -821,7 +821,7 @@
+ $(BUILDDIR)/xatrix/q_shared.o
+
+ $(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT) : $(XATRIX_OBJS)
+- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(XATRIX_OBJS)
++ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(XATRIX_OBJS)
+
+ $(BUILDDIR)/xatrix/g_ai.o : $(XATRIX_DIR)/g_ai.c
+ $(DO_SHLIB_CC)
+@@ -1048,7 +1048,7 @@
+ $(BUILDDIR)/rogue/q_shared.o
+
+ $(BUILDDIR)/rogue/game$(ARCH).$(SHLIBEXT) : $(ROGUE_OBJS)
+- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(ROGUE_OBJS)
++ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(ROGUE_OBJS)
+
+ $(BUILDDIR)/rogue/dm_ball.o : $(ROGUE_DIR)/dm_ball.c
+ $(DO_SHLIB_CC)
+@@ -1291,15 +1291,15 @@
+ $(BUILDDIR)/ref_soft/rw_in_aa.o
+
+ $(BUILDDIR)/ref_soft.$(SHLIBEXT) : $(REF_SOFT_OBJS) $(REF_SOFT_SVGA_OBJS)
+- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -Xlinker -Map -Xlinker map.out -o $@ $(REF_SOFT_OBJS) \
++ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -Xlinker -Map -Xlinker map.out -o $@ $(REF_SOFT_OBJS) \
+ $(REF_SOFT_SVGA_OBJS) $(SVGALDFLAGS)
+
+ $(BUILDDIR)/ref_softx.$(SHLIBEXT) : $(REF_SOFT_OBJS) $(REF_SOFT_X11_OBJS)
+- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \
++ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \
+ $(REF_SOFT_X11_OBJS) $(XLDFLAGS)
+
+ $(BUILDDIR)/ref_softaa.$(SHLIBEXT) : $(REF_SOFT_OBJS) $(REF_SOFT_AA_OBJS)
+- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \
++ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \
+ $(REF_SOFT_AA_OBJS) $(AALDFLAGS)
+
+ $(BUILDDIR)/ref_soft/r_aclip.o : $(REF_SOFT_DIR)/r_aclip.c
+@@ -1445,10 +1445,10 @@
+ $(BUILDDIR)/ref_gl/gl_glx.o
+
+ $(BUILDDIR)/ref_gl.$(SHLIBEXT) : $(REF_GL_OBJS) $(REF_GL_FXMESA_OBJS)
+- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GL_FXMESA_OBJS) $(GLLDFLAGS)
++ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GL_FXMESA_OBJS) $(GLLDFLAGS)
+
+ $(BUILDDIR)/ref_glx.$(SHLIBEXT) : $(REF_GL_OBJS) $(REF_GL_GLX_OBJS)
+- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GL_GLX_OBJS) $(GLXLDFLAGS)
++ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GL_GLX_OBJS) $(GLXLDFLAGS)
+
+ $(BUILDDIR)/ref_gl/gl_draw.o : $(REF_GL_DIR)/gl_draw.c
+ $(DO_GL_SHLIB_CC)