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author | Mike Frysinger <vapier@gentoo.org> | 2003-10-06 04:23:39 +0000 |
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committer | Mike Frysinger <vapier@gentoo.org> | 2003-10-06 04:23:39 +0000 |
commit | 332cbae1866ff4527582be523b60966225269478 (patch) | |
tree | 21232decb2657e1cf8de44731869fb9415e4ee22 /games-fps | |
parent | tidy DEPEND; add metadata.xml (diff) | |
download | gentoo-2-332cbae1866ff4527582be523b60966225269478.tar.gz gentoo-2-332cbae1866ff4527582be523b60966225269478.tar.bz2 gentoo-2-332cbae1866ff4527582be523b60966225269478.zip |
metadata
Diffstat (limited to 'games-fps')
-rw-r--r-- | games-fps/aaquake2/metadata.xml | 22 | ||||
-rw-r--r-- | games-fps/aaut/metadata.xml | 16 | ||||
-rw-r--r-- | games-fps/anaglyph-stereo-quake/metadata.xml | 28 |
3 files changed, 66 insertions, 0 deletions
diff --git a/games-fps/aaquake2/metadata.xml b/games-fps/aaquake2/metadata.xml new file mode 100644 index 000000000000..c68f41c69a51 --- /dev/null +++ b/games-fps/aaquake2/metadata.xml @@ -0,0 +1,22 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> +<pkgmetadata> +<herd>games</herd> +<maintainer> + <email>vapier@gentoo.org</email> + <name>Mike Frysinger</name> +</maintainer> +<longdescription> +aaquake2 - Text Mode Quake II + +What? +Just what you heard - text mode Quake II. + +Why? +Why not? You can watch TV in text mode, you can play DVDs in text mode, +you can play Quake 1 in text mode. Quake II is the logical next step. + +Or, as the author of ttyquake put it, "If you have to ask why, you're +not a member of the intended audience." +</longdescription> +</pkgmetadata> diff --git a/games-fps/aaut/metadata.xml b/games-fps/aaut/metadata.xml new file mode 100644 index 000000000000..084e8a5d95e3 --- /dev/null +++ b/games-fps/aaut/metadata.xml @@ -0,0 +1,16 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> +<pkgmetadata> +<herd>games</herd> +<maintainer> + <email>vapier@gentoo.org</email> + <name>Mike Frysinger</name> +</maintainer> +<longdescription> +AAUT: Text Mode Unreal Tournament +Remember, Kids. It's not big, and it's not clever + +Is UT just a little too high-end for your +look-I'm-using-my-15-year-old-P100-as-a-Linux-box machine? +</longdescription> +</pkgmetadata> diff --git a/games-fps/anaglyph-stereo-quake/metadata.xml b/games-fps/anaglyph-stereo-quake/metadata.xml new file mode 100644 index 000000000000..f6d34d84de2a --- /dev/null +++ b/games-fps/anaglyph-stereo-quake/metadata.xml @@ -0,0 +1,28 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> +<pkgmetadata> +<herd>games</herd> +<maintainer> + <email>vapier@gentoo.org</email> + <name>Mike Frysinger</name> +</maintainer> +<longdescription> +What is Anaglyph Quake? +Anaglyph Quake is a modified version of glQuake designed to be viewed +with Anaglyph Glasses. The purpose of viewing with Anaglyph glasses is +so that the image is viewed in stereo (a separate image for each eye), +which is the basis for depth perception. Thus, with this version of +Quake, red-cyan glasses, and a suitable computer, you can play Quake in +real 3D. + +Anaglyph Glasses: +Anaglyph Glasses are red-blue glasses (the red lens is over the left eye +). They rely on the idea that the red light will only pass through the +red lens, and blue light will only pass through the blue lens. Thus by +printing the two different views in these opposing colours, the viewer +will see a stereo view, and hence depth (amusing that the two images are +appropriate viewpoints of the same scene ). Because red&blue are 2/3 of +the colours used by monitors for display , you can get red-cyan glasses, +cyan allowing both blue and green thorough. +</longdescription> +</pkgmetadata> |