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authorMichael Sterrett <msterret@gentoo.org>2003-09-26 04:55:51 +0000
committerMichael Sterrett <msterret@gentoo.org>2003-09-26 04:55:51 +0000
commitf327d346f9b9ad31a583fec7a216332fee6ec7e0 (patch)
tree78c1c3d7172d679bb4e1a6039edfe4d365dc23c8 /games-strategy/xbattle/metadata.xml
parentinitial commit; ebuild based on the one submitted by Marc Bevand via bug 29224 (diff)
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initial commit; ebuild based on the one submitted by Marc Bevand via bug 29224
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+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
+<pkgmetadata>
+<herd>games</herd>
+<maintainer>
+<email>msterret@gentoo.org</email>
+<name>Michael Sterrett</name>
+</maintainer>
+<longdescription>
+From the HOMEPAGE:
+XBattle is a concurrent multi-player arcade/strategy game that captures
+the dynamics of a wide range of military situations through numerous
+options. The game board is a matrix of game cells which can be occupied
+by troops of various colors, with troop strength indicated by the size of
+colored markers within a cell. Troops are commanded by clicking the mouse
+near the edge of an occupied cell in the direction that movement is to take
+place. XBattle is concurrent, so that commands are given continuously by
+all players without waiting for turns. A command will be acknowledged by
+the appearance of a command vector, and thereafter, in each update cycle,
+a certain proportion of the troops will move from the source cell to the
+destination cell. In this way, troops can be slowly redistributed via
+supply lines which steadily deliver troops to their endpoints. Troops
+of different colors engage in battle whenever they come to occupy the
+same cell. A wide variety of options are available for configuring troop
+movement, distribution, and production.
+</longdescription>
+</pkgmetadata>