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author | Paul de Vrieze <pauldv@gentoo.org> | 2003-12-17 20:20:09 +0000 |
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committer | Paul de Vrieze <pauldv@gentoo.org> | 2003-12-17 20:20:09 +0000 |
commit | 2dfb8baf1ae68eae1007fdead74e398a2d50673b (patch) | |
tree | ab898c3732c4dc2549b5e74019e06b16c3beec42 /media-gfx/radiance/metadata.xml | |
parent | ppc64 (diff) | |
download | gentoo-2-2dfb8baf1ae68eae1007fdead74e398a2d50673b.tar.gz gentoo-2-2dfb8baf1ae68eae1007fdead74e398a2d50673b.tar.bz2 gentoo-2-2dfb8baf1ae68eae1007fdead74e398a2d50673b.zip |
Fix metadata
Diffstat (limited to 'media-gfx/radiance/metadata.xml')
-rw-r--r-- | media-gfx/radiance/metadata.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/media-gfx/radiance/metadata.xml b/media-gfx/radiance/metadata.xml index 69ae8939f410..e0c83ca6a965 100644 --- a/media-gfx/radiance/metadata.xml +++ b/media-gfx/radiance/metadata.xml @@ -7,5 +7,5 @@ <email>malverian@gentoo.org</email> <name>Philip Walls</name> </maintainer> - <longdescription>Radiance is intended to aid lighting designers and architects by predicting the light levels and appearance of a space prior to construction. The package includes programs for modeling and translating scene geometry, luminaire data and material properties, all of which are needed as input to the simulation. The lighting simulation itself uses ray tracing techniques to compute radiance values (ie. the quantity of light passing through a specific point in a specific direction), which are typically arranged to form a photographic quality image. The resulting image may be analyzed, displayed and manipulated within the package, and converted to other popular image file formats for export to other packages, facilitating the production of hard copy output.</longdescription> --> + <longdescription>Radiance is intended to aid lighting designers and architects by predicting the light levels and appearance of a space prior to construction. The package includes programs for modeling and translating scene geometry, luminaire data and material properties, all of which are needed as input to the simulation. The lighting simulation itself uses ray tracing techniques to compute radiance values (ie. the quantity of light passing through a specific point in a specific direction), which are typically arranged to form a photographic quality image. The resulting image may be analyzed, displayed and manipulated within the package, and converted to other popular image file formats for export to other packages, facilitating the production of hard copy output.</longdescription> </pkgmetadata> |