diff options
Diffstat (limited to 'games-strategy/hedgewars/files/hedgewars-0.9.15-fixes.patch')
-rw-r--r-- | games-strategy/hedgewars/files/hedgewars-0.9.15-fixes.patch | 105 |
1 files changed, 105 insertions, 0 deletions
diff --git a/games-strategy/hedgewars/files/hedgewars-0.9.15-fixes.patch b/games-strategy/hedgewars/files/hedgewars-0.9.15-fixes.patch new file mode 100644 index 000000000000..39ae7294fbb0 --- /dev/null +++ b/games-strategy/hedgewars/files/hedgewars-0.9.15-fixes.patch @@ -0,0 +1,105 @@ +diff -r bd74fd83929a hedgewars/uGears.pas +--- a/hedgewars/uGears.pas Tue Dec 28 10:31:48 2010 +0100 ++++ b/hedgewars/uGears.pas Thu Jan 06 10:11:34 2011 -0500 +@@ -1830,7 +1830,7 @@ + if (x < 4) and (TeamsArray[t] <> nil) then + begin + // if team matches current hedgehog team, default to current hedgehog +- if (i = 0) and (CurrentHedgehog^.Team = TeamsArray[t]) then hh:= CurrentHedgehog ++ if (i = 0) and (CurrentHedgehog <> nil) and (CurrentHedgehog^.Team = TeamsArray[t]) then hh:= CurrentHedgehog + else + begin + // otherwise use the first living hog or the hog amongs the remaining ones indicated by i +@@ -1847,12 +1847,15 @@ + inc(j) + end + end; +- if hh <> nil then Gear:= AddVisualGear(0, 0, vgtSpeechBubble); +- if Gear <> nil then ++ if hh <> nil then + begin +- Gear^.Hedgehog:= hh; +- Gear^.Text:= text; +- Gear^.FrameTicks:= x ++ Gear:= AddVisualGear(0, 0, vgtSpeechBubble); ++ if Gear <> nil then ++ begin ++ Gear^.Hedgehog:= hh; ++ Gear^.Text:= text; ++ Gear^.FrameTicks:= x ++ end + end + //else ParseCommand('say ' + text, true) + end +diff -r bd74fd83929a hedgewars/uGearsRender.pas +--- a/hedgewars/uGearsRender.pas Tue Dec 28 10:31:48 2010 +0100 ++++ b/hedgewars/uGearsRender.pas Thu Jan 06 10:11:34 2011 -0500 +@@ -186,7 +186,7 @@ + if (Gear^.State and gstHHDeath) <> 0 then + begin + DrawSprite(sprHHDeath, ox - 16, oy - 26, Gear^.Pos); +- Tint(HH^.Team^.Clan^.Color); ++ Tint(HH^.Team^.Clan^.Color shl 8 or $FF); + DrawSprite(sprHHDeath, ox - 16, oy - 26, Gear^.Pos + 8); + Tint($FF, $FF, $FF, $FF); + exit +@@ -353,7 +353,7 @@ + i*DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + hAngle); + if HatTex^.w > 64 then + begin +- Tint(HH^.Team^.Clan^.Color); ++ Tint(HH^.Team^.Clan^.Color shl 8 or $FF); + DrawRotatedTextureF(HatTex, 1.0, -1.0, -6.0, ox, oy, 32, i, 32, 32, + i*DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + hAngle); + Tint($FF, $FF, $FF, $FF) +@@ -383,7 +383,7 @@ + 32); + if HatTex^.w > 64 then + begin +- Tint(HH^.Team^.Clan^.Color); ++ Tint(HH^.Team^.Clan^.Color shl 8 or $FF); + DrawTextureF(HatTex, + 1, + sx, +@@ -705,7 +705,7 @@ + 32); + if HatTex^.w > 64 then + begin +- Tint(HH^.Team^.Clan^.Color); ++ Tint(HH^.Team^.Clan^.Color shl 8 or $FF); + DrawTextureF(HatTex, + HatVisibility, + sx, +@@ -729,7 +729,7 @@ + 32); + if HatTex^.w > 64 then + begin +- Tint(HH^.Team^.Clan^.Color); ++ Tint(HH^.Team^.Clan^.Color shl 8 or $FF); + DrawTextureF(HatTex, + HatVisibility, + sx, +diff -r bd74fd83929a hedgewars/uStore.pas +--- a/hedgewars/uStore.pas Tue Dec 28 10:31:48 2010 +0100 ++++ b/hedgewars/uStore.pas Thu Jan 06 10:11:34 2011 -0500 +@@ -274,7 +274,7 @@ + for ii:= Low(TSprite) to High(TSprite) do + with SpritesData[ii] do + // FIXME - add a sprite attribute +- if ((cReducedQuality and rqNoBackground) = 0) or (not (ii in [sprSky, sprSkyL, sprSkyR, sprHorizont, sprHorizontL, sprHorizontR, sprFlake, sprSplash, sprDroplet])) then // FIXME: hack ++ if ((cReducedQuality and rqNoBackground) = 0) or (not (ii in [sprSky, sprSkyL, sprSkyR, sprHorizont, sprHorizontL, sprHorizontR, sprFlake, sprSplash, sprDroplet]) or (((Theme = 'Snow') or (Theme = 'Christmas')) and (ii = sprFlake))) then // FIXME: hack + begin + if AltPath = ptNone then + if ii in [sprHorizontL, sprHorizontR, sprSkyL, sprSkyR] then // FIXME: hack +diff -r bd74fd83929a hedgewars/uWorld.pas +--- a/hedgewars/uWorld.pas Tue Dec 28 10:31:48 2010 +0100 ++++ b/hedgewars/uWorld.pas Thu Jan 06 10:11:34 2011 -0500 +@@ -742,7 +742,7 @@ + highlight:= bShowFinger and (CurrentTeam = TeamsArray[t]) and ((RealTicks mod 1000) < 500); + + if highlight then +- Tint(Clan^.Color); ++ Tint(Clan^.Color shl 8 or $FF); + + // draw name + DrawTexture(-NameTagTex^.w - 16, cScreenHeight + DrawHealthY, NameTagTex); |