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https://bugs.gentoo.org/show_bug.cgi?id=422915
--- tmp/powermanga-0.90.orig/src/shots.c
+++ powermanga-0.90-dfsg/src/shots.c
@@ -447,8 +447,6 @@
{
bullet->img_angle = (Sint16) (bullet->angle / PI_SUR_16);
}
- /* save current angle for the calculation of the next angle */
- bullet->img_old_angle = bullet->img_angle;
/* avoid negative indexes */
bullet->img_angle = (Sint16) abs (bullet->img_angle);
/* avoid a shot angle higher than the number of images */
@@ -456,6 +454,8 @@
{
bullet->img_angle = (Sint16) (bullet->spr.numof_images - 1);
}
+ /* save current angle for the calculation of the next angle */
+ bullet->img_old_angle = bullet->img_angle;
/* draw the shot sprite */
draw_sprite (bullet->spr.
img[bullet->img_angle],
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