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diff -ur orig/code/classes.h p1/code/classes.h
--- orig/code/classes.h 2003-08-18 07:48:23.000000000 -0500
+++ p1/code/classes.h 2005-07-17 22:21:34.000000000 -0500
@@ -91,6 +91,33 @@
public:
+ // Added July 2005 by Jason Bucata (jbucata@tulsaconnect.com)
+ // Needed to avoid type over/underflow in addition.
+ // I'm using references as that's more idiomatic C++
+ // (though I'm avoiding the temptation to try out templates here).
+
+ static void safeAdd(signed char& in, signed char add, int low, int high)
+ {
+ int temp = ((int)in) + ((int)add);
+ if (temp < low)
+ in = low;
+ else if (temp > high)
+ in = high;
+ else
+ in = temp;
+ }
+
+ static void safeAdd(unsigned char& in, unsigned char add, int low, int high)
+ {
+ int temp = ((int)in) + ((int)add);
+ if (temp < low)
+ in = low;
+ else if (temp > high)
+ in = high;
+ else
+ in = temp;
+ }
+
static void limitChar(signed char *in, int low, int high)
{
if (*in < low)
diff -ur orig/code/collectable.cpp p1/code/collectable.cpp
--- orig/code/collectable.cpp 2003-08-18 07:48:23.000000000 -0500
+++ p1/code/collectable.cpp 2005-07-17 22:24:18.000000000 -0500
@@ -345,7 +345,11 @@
break;
case P_PLASMA_AMMO:
- Math::limitChar(&(player.ammo[0] += collectable->value), 0, currentGame.maxPlasmaAmmo);
+ // Changed July 2005 by Jason Bucata (jbucata@tulsaconnect.com)
+ // Use safeAdd to avoid byte overflow in the add
+ // before it can be corrected by the applied limits.
+ //Math::limitChar(&(player.ammo[0] += collectable->value), 0, currentGame.maxPlasmaAmmo);
+ Math::safeAdd(player.ammo[0], collectable->value, 0, currentGame.maxPlasmaAmmo);
if (player.ammo[0] == currentGame.maxPlasmaAmmo)
sprintf(temp, "Plasma cells at Maximum");
else
|