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Gentoo ebuild repository HISTORICAL read-only tree
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path:
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/
eclass
/
games-mods.eclass
Commit message (
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)
Author
Age
Files
Lines
*
Change [ to [[ and add a lone to remove 3355_patch, since we remove it in all...
Chris Gianelloni
2006-11-21
1
-10
/
+13
*
Apparently, -s is for size, -h is for symlink.
Chris Gianelloni
2006-11-21
1
-2
/
+2
*
Apparently, a directory check will pass if there is a symlink to a directory,...
Chris Gianelloni
2006-11-10
1
-9
/
+16
*
Changed else to elsif so we don't put stupid wrappers/desktop entries for map...
Chris Gianelloni
2006-11-08
1
-2
/
+3
*
Updated eclass to only display information about how to run the mod when it a...
Chris Gianelloni
2006-11-07
1
-4
/
+7
*
Since Unreal Engine games are all binary-only, I made some minor adjustments ...
Chris Gianelloni
2006-11-02
1
-3
/
+12
*
Remove GAMES_CHECK_LICENSE since most mods don't require us to check. If a m...
Chris Gianelloni
2006-10-25
1
-2
/
+1
*
Added a check fon -bin version for USE=dedicated even if the non-bin version ...
Chris Gianelloni
2006-10-25
1
-28
/
+67
*
If we have MOD_BINS and also MOD_DIR, then skip the MOD_BINS processing and s...
Chris Gianelloni
2006-10-24
1
-4
/
+12
*
Added app-arch/unzip to DEPEND since we use it internally.
Chris Gianelloni
2006-10-23
1
-1
/
+2
*
Initial import of games-mods.eclass which is written by me, but based off wor...
Chris Gianelloni
2006-10-23
1
-0
/
+430