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# Copyright 1999-2021 Gentoo Authors
# Distributed under the terms of the GNU General Public License v2
EAPI=7
inherit desktop unpacker
DESCRIPTION="Demo for the sequel to the 1999 multi-player first-person shooter"
HOMEPAGE="http://www.ut2003.com/"
SRC_URI="http://unreal.epicgames.com/linux/ut2003/ut2003demo-lnx-${PV}.sh.bin
http://download.factoryunreal.com/mirror/UT2003CrashFix.zip
https://dev.gentoo.org/~wolf31o2/sources/${PN}/${PN}-misc.tar.bz2"
S="${WORKDIR}"
LICENSE="ut2003-demo"
SLOT="0"
KEYWORDS="-* ~amd64 ~x86"
RESTRICT="bindist mirror strip"
RDEPEND="
sys-devel/bc
sys-libs/libstdc++-v3:5
virtual/opengl[abi_x86_32(-)]
x11-libs/libX11[abi_x86_32(-)]
x11-libs/libXext[abi_x86_32(-)]
"
BDEPEND="app-arch/unzip"
dir=opt/${PN}
Ddir="${ED}"/${dir}
QA_PREBUILT="${dir}/*.so ${dir}/*-bin ${dir}/System/libSDL-1.2.so.0"
src_unpack() {
unpack_makeself "${DISTDIR}"/ut2003demo-lnx-${PV}.sh.bin || die
unzip "${DISTDIR}"/UT2003CrashFix.zip || die
cd "${S}" || die
unpack ./setupstuff.tar.gz || die
unpack ./ut2003lnx_demo.tar.bz2 || die
unpack ${PN}-misc.tar.bz2 || die
}
src_install() {
einfo "This will take a while ... go get a pizza or something"
dodir "${dir}"
local i
for i in Animations Benchmark Help KarmaData Maps Music Sounds \
StaticMeshes System Textures Web extras ; do
dodir "${dir}"/${i}
cp -pPR "${S}"/${i}/* "${Ddir}"/${i} || die
done
# Fix the benchmark configurations to use SDL rather than the Windows driver
local f
for f in MaxDetail.ini MinDetail.ini ; do
sed -i \
-e 's/RenderDevice=D3DDrv.D3DRenderDevice/\;RenderDevice=D3DDrv.D3DRenderDevice/' \
-e 's/ViewportManager=WinDrv.WindowsClient/\;ViewportManager=WinDrv.WindowsClient/' \
-e 's/\;RenderDevice=OpenGLDrv.OpenGLRenderDevice/RenderDevice=OpenGLDrv.OpenGLRenderDevice/' \
-e 's/\;ViewportManager=SDLDrv.SDLClient/ViewportManager=SDLDrv.SDLClient/' \
"${Ddir}"/Benchmark/Stuff/${f} || die
done
# Have the benchmarks run the nifty wrapper script rather than
# ../System/ut2003-bin directly
for f in "${Ddir}"/Benchmark/*-*.sh ; do
sed -i \
-e 's:\.\./System/ut2003-bin:../ut2003_demo:' "${f}" || die
done
# Wrapper and benchmark-scripts
dobin "${FILESDIR}"/ut2003-demo
exeinto "${dir}"/Benchmark
doexe "${FILESDIR}/"{benchmark,results.sh}
sed -i \
-e "s:GAMES_PREFIX_OPT:/opt:" \
"${ED}/usr/bin/${PN}" \
"${ED}/${dir}"/Benchmark/benchmark || die
# Here we apply DrSiN's crash patch
cp "${S}"/CrashFix/System/crashfix.u "${Ddir}"/System || die
ed "${Ddir}"/System/Default.ini >/dev/null 2>&1 <<EOT
$
?Engine.GameInfo?
a
AccessControlClass=crashfix.iaccesscontrolini
.
w
q
EOT
exeinto "${dir}"
insinto "${dir}"
doins DemoLicense.int README.linux
doexe ucc ut2003_demo
newicon Unreal.xpm ut2003-demo.xpm
make_desktop_entry ut2003-demo "Unreal Tournament 2003 (Demo)" ${PN}
}
pkg_postinst() {
elog "You can run benchmarks by typing 'ut2003-demo --bench' (MinDetail seems"
elog "to not be working for some unknown reason :/)"
echo
elog "Read ${dir}/README.linux for instructions on how to run a"
elog "dedicated server."
echo
ewarn "If you are not installing for the first time and you plan on running"
ewarn "a server, you will probably need to edit your"
ewarn "~/.ut2003demo/System/UT2003.ini file and add a line that says"
ewarn "AccessControlClass=crashfix.iaccesscontrolini to your"
ewarn "[Engine.GameInfo] section to close a security issue."
echo
elog "To play the demo run:"
elog " ut2003-demo"
echo
}
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