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authorPetr Vaněk <arkamar@atlas.cz>2022-08-25 23:38:22 +0200
committerSam James <sam@gentoo.org>2022-08-26 11:45:58 +0100
commitba63ab842e2e8b7c6148aac77ea0845b6b76cc75 (patch)
tree1c8456de336a595ac120ad6a828c1ff535886dee /dev-games
parentdev-embedded/arduino-ctags: use <pkg> tag in metadata.xml (diff)
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dev-games/ogre: use <pkg> tags in metadata.xml
Signed-off-by: Petr Vaněk <arkamar@atlas.cz> Signed-off-by: Sam James <sam@gentoo.org>
Diffstat (limited to 'dev-games')
-rw-r--r--dev-games/ogre/metadata.xml8
1 files changed, 4 insertions, 4 deletions
diff --git a/dev-games/ogre/metadata.xml b/dev-games/ogre/metadata.xml
index 1441e8cb1398..bc396b074590 100644
--- a/dev-games/ogre/metadata.xml
+++ b/dev-games/ogre/metadata.xml
@@ -77,7 +77,7 @@ Exporters
* Maya (meshes)
</longdescription>
<use>
- <flag name="assimp" restrict="~dev-games/ogre-1.12.9">Use media-libs/assimp to import assets from 3D files</flag>
+ <flag name="assimp" restrict="~dev-games/ogre-1.12.9">Use <pkg>media-libs/assimp</pkg> to import assets from 3D files</flag>
<flag name="boost">Enable boost support</flag>
<flag name="cache">Enable GL state cache support</flag>
<flag name="cg">NVIDIA toolkit plugin</flag>
@@ -90,16 +90,16 @@ Exporters
Enable fine light mask granularity. This impacts on performance and should
not be enabled unless an application really needs it.
</flag>
- <flag name="freeimage">Support images via media-libs/freeimage</flag>
+ <flag name="freeimage">Support images via <pkg>media-libs/freeimage</pkg></flag>
<flag name="gl3plus">Build OpenGL 3+ RenderSystem (EXPERIMENTAL)</flag>
<flag name="gles2" restrict="~dev-games/ogre-1.9.0">Build OpenGL ES 2.x RenderSystem</flag>
<flag name="gles3" restrict="~dev-games/ogre-1.9.0">Enable OpenGL ES 3.x Features</flag>
- <flag name="json">Use dev-libs/rapidjson (needed by Hlms JSON materials)</flag>
+ <flag name="json">Use <pkg>dev-libs/rapidjson</pkg> (needed by Hlms JSON materials)</flag>
<flag name="legacy-animations">
Use the skeletal animation from 1.x. It's much slower, but the new system
is still experimental.
</flag>
- <flag name="ois">Pull in Object-oriented Input System library dev-games/ois for samples</flag>
+ <flag name="ois">Pull in Object-oriented Input System library <pkg>dev-games/ois</pkg> for samples</flag>
<flag name="poco">When USE=threads, use poco for threading</flag>
<!-- Not yet available? Needs testing! (Note: Shouldn't this be EGL instead of GLES2?)
<flag name="mobile">